Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Factor REPL out of main loop. | David Thompson | 2014-01-09 | 1 | -3/+34 |
| | | | | | | | | | * 2d/game.scm (start-game-loop): Don't spawn REPL. (update-and-render, tick): Don't run REPL. (run-repl-thunk, run-repl): Move. * 2d/repl/repl.scm: (run-repl-thunk, flush-repl): Add. (flush-repl): Schedule REPL to be run within main loop. | ||||
* | Merge game-loop module with game module. | David Thompson | 2013-11-04 | 1 | -1/+1 |
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* | Update mvars module. | David Thompson | 2013-09-04 | 1 | -2/+2 |
| | | | | | | | | There were some issues with the original version that Mark Weaver has fixed. This also resolves an issue where mvars was unusable on Guile versions less than 2.0.9 because of a docstring on case-lambda. | ||||
* | Add some documentation. | David Thompson | 2013-09-02 | 1 | -2/+4 |
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* | Pass along the *repl-stack* fluid so that nested REPLs work right. | David Thompson | 2013-09-02 | 1 | -1/+2 |
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* | Move both mvars into the repl module. | David Thompson | 2013-09-02 | 1 | -4/+5 |
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* | Execute REPL thunks in the context of the main game thread. | David Thompson | 2013-09-02 | 1 | -5/+23 |
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* | Add custom REPL server modules. | David Thompson | 2013-07-31 | 1 | -0/+225 |
These are slightly modified versions of the ones that come with Guile. |