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author | David Thompson <dthompson2@worcester.edu> | 2015-12-15 14:47:14 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-12-15 14:47:14 -0500 |
commit | 60d601cbb5eb142d01f880b5902329ada93fc91a (patch) | |
tree | 21652301d1ab0c346ceed74962259ca5988e7572 /doc | |
parent | 8cdaaffd5198b7efbf1f482cdfbdcc41a9c967f5 (diff) |
doc: Fix another typo.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/sly.texi | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/sly.texi b/doc/sly.texi index 711bbe2..275b12a 100644 --- a/doc/sly.texi +++ b/doc/sly.texi @@ -63,8 +63,8 @@ The document was typeset with Sly is a 2D/3D game engine written in the GNU Guile dialect of the Scheme programming language. With the help of Guile, Sly provides all of the essential building blocks for making video games, such as: -window management, input even handling, rendering, linear algebra, and -powerful scripting capabilities. Sly differentiates itself from +window management, input event handling, rendering, linear algebra, +and powerful scripting capabilities. Sly differentiates itself from traditional game engines by providing a dynamic live coding environment and a functional API. |