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author | David Thompson <dthompson2@worcester.edu> | 2015-12-15 14:38:41 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-12-15 14:38:41 -0500 |
commit | 8cdaaffd5198b7efbf1f482cdfbdcc41a9c967f5 (patch) | |
tree | 3195fd47bf1274020ff311e6f3147d2c67891c82 /doc | |
parent | 77ddc09a80ca6ba07597adc0313062e6f8649ca4 (diff) |
doc: Fix typo.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/sly.texi | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/sly.texi b/doc/sly.texi index 71a84cd..711bbe2 100644 --- a/doc/sly.texi +++ b/doc/sly.texi @@ -65,7 +65,7 @@ Scheme programming language. With the help of Guile, Sly provides all of the essential building blocks for making video games, such as: window management, input even handling, rendering, linear algebra, and powerful scripting capabilities. Sly differentiates itself from -traditional game engines by providing a dynamic live codinng +traditional game engines by providing a dynamic live coding environment and a functional API. For those unfamiliar with the term, ``live coding'' is the practice of |