diff options
author | David Thompson <dthompson2@worcester.edu> | 2016-04-25 22:07:15 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-04-25 22:07:15 -0400 |
commit | e63e356ec5947f2641b7df33fa47daa782814358 (patch) | |
tree | e17cf8eaf2b79cbdabb5c7cb33d736bc27b914b4 /data/shaders | |
parent | 9958edd9d61f13b181a9f44ec12f713d5819451a (diff) |
render: Use separate model, view, and projection matrices.
* sly/render.scm: Replace 'model-view' procedures with separate 'model'
and 'view' procedures.
(<graphics>)[model-view]: Delete field.
[model, view]: New fields.
* sly/render/camera.scm (with-camera): Use separate model/view matrices.
* sly/render/shader.scm (%default-shader): Specify model, view, and
projection uniforms.
* sly/render/sprite-batch.scm (sprite-batch-flush!): Use new model,
view, and projection uniforms.
* data/shaders/default-vertex.glsl (model, view, projection): New
uniforms.
(mvp): Delete.
Diffstat (limited to 'data/shaders')
-rw-r--r-- | data/shaders/default-vertex.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/data/shaders/default-vertex.glsl b/data/shaders/default-vertex.glsl index 11f389f..d2ab135 100644 --- a/data/shaders/default-vertex.glsl +++ b/data/shaders/default-vertex.glsl @@ -3,9 +3,11 @@ in vec3 position; in vec2 tex; out vec2 frag_tex; -uniform mat4 mvp; +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; void main(void) { frag_tex = tex; - gl_Position = mvp * vec4(position.xyz, 1.0); + gl_Position = projection * view * model * vec4(position.xyz, 1.0); } |