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path: root/data/shaders/default-vertex.glsl
blob: d2ab135383d1cb8437a5b9511627280c57efe344 (plain)
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#version 130

in vec3 position;
in vec2 tex;
out vec2 frag_tex;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main(void) {
    frag_tex = tex;
    gl_Position = projection * view * model * vec4(position.xyz, 1.0);
}