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authorDavid Thompson <dthompson2@worcester.edu>2014-08-15 22:37:33 -0400
committerDavid Thompson <dthompson2@worcester.edu>2014-08-25 19:33:07 -0400
commitf055cd55d1da639997ca13da1ad5e71a38034e83 (patch)
treee5190fb7d6750c8d95c0477fd79757f1bc173bcb
parenta64baea5802351750668633b5318f70d55376d5a (diff)
Add scene module.
* Makefile.am (SOURCES): Add it. * sly/scene.scm: New file.
-rw-r--r--Makefile.am1
-rw-r--r--sly/scene.scm108
2 files changed, 109 insertions, 0 deletions
diff --git a/Makefile.am b/Makefile.am
index 2790eea..72cb302 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -40,6 +40,7 @@ SOURCES = \
sly/mouse.scm \
sly/rect.scm \
sly/repl.scm \
+ sly/scene.scm \
sly/shader.scm \
sly/signal.scm \
sly/sprite.scm \
diff --git a/sly/scene.scm b/sly/scene.scm
new file mode 100644
index 0000000..7928775
--- /dev/null
+++ b/sly/scene.scm
@@ -0,0 +1,108 @@
+;;; Sly
+;;; Copyright (C) 2014 David Thompson <davet@gnu.org>
+;;;
+;;; Sly is free software: you can redistribute it and/or modify it
+;;; under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation, either version 3 of the License, or
+;;; (at your option) any later version.
+;;;
+;;; Sly is distributed in the hope that it will be useful, but WITHOUT
+;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+;;; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
+;;; License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see
+;;; <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+;;
+;; Scene graph
+;;
+;;; Code:
+
+(define-module (sly scene)
+ #:use-module (srfi srfi-9)
+ #:use-module (srfi srfi-26)
+ #:use-module (sly mesh)
+ #:use-module (sly signal)
+ #:use-module (sly transform)
+ #:use-module (sly transition)
+ #:export (scene-node
+ make-scene-node
+ scene-root
+ scene-node?
+ scene-node-position scene-node-scale scene-node-rotation
+ scene-node-mesh scene-node-uniforms scene-node-children
+ update-scene-node draw-scene-node))
+
+(define-record-type <scene-node>
+ (%make-scene-node position scale rotation mesh uniforms children)
+ scene-node?
+ (position %scene-node-position)
+ (scale %scene-node-scale)
+ (rotation %scene-node-rotation)
+ (prev-position scene-node-prev-position set-scene-node-prev-position!)
+ (prev-scale scene-node-prev-scale set-scene-node-prev-scale!)
+ (prev-rotation scene-node-prev-rotation set-scene-node-prev-rotation!)
+ (mesh %scene-node-mesh)
+ (uniforms %scene-node-uniforms)
+ (children %scene-node-children))
+
+(define-syntax-rule (define/signal-ref name proc)
+ (define name (compose signal-ref-maybe proc)))
+
+(define/signal-ref scene-node-position %scene-node-position)
+(define/signal-ref scene-node-scale %scene-node-scale)
+(define/signal-ref scene-node-rotation %scene-node-rotation)
+(define/signal-ref scene-node-mesh %scene-node-mesh)
+(define/signal-ref scene-node-uniforms %scene-node-uniforms)
+(define/signal-ref scene-node-children %scene-node-children)
+
+(define* (make-scene-node #:optional #:key
+ (position #(0 0))
+ (scale 1)
+ (rotation 0)
+ (mesh #f)
+ (uniforms '())
+ (children '())
+ #:allow-other-keys)
+ (%make-scene-node position scale rotation mesh uniforms children))
+
+(define scene-node make-scene-node)
+
+(define (scene-root . children)
+ (scene-node #:children children))
+
+(define (update-scene-node node)
+ (let ((node (signal-ref-maybe node)))
+ (let ((position (scene-node-position node))
+ (scale (scene-node-scale node))
+ (rotation (scene-node-rotation node)))
+ (set-scene-node-prev-position! node position)
+ (set-scene-node-prev-scale! node scale)
+ (set-scene-node-prev-rotation! node rotation))
+ (for-each update-scene-node (scene-node-children node))))
+
+(define (interpolate current prev alpha)
+ (if (or (not prev)
+ (equal? current prev))
+ current
+ (vector-interpolate prev current alpha)))
+
+(define (draw-scene-node node alpha transform)
+ (let* ((node (signal-ref-maybe node))
+ (transform (transform*
+ transform
+ (translate
+ (interpolate (scene-node-position node)
+ (scene-node-prev-position node)
+ alpha))
+ (rotate-z (scene-node-rotation node))
+ (scale (scene-node-scale node))))
+ (mesh (scene-node-mesh node)))
+ (when mesh
+ (draw-mesh mesh (cons (list "mvp" transform)
+ (scene-node-uniforms node))))
+ (for-each (cut draw-scene-node <> alpha transform)
+ (scene-node-children node))))