From f055cd55d1da639997ca13da1ad5e71a38034e83 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Fri, 15 Aug 2014 22:37:33 -0400 Subject: Add scene module. * Makefile.am (SOURCES): Add it. * sly/scene.scm: New file. --- Makefile.am | 1 + sly/scene.scm | 108 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 109 insertions(+) create mode 100644 sly/scene.scm diff --git a/Makefile.am b/Makefile.am index 2790eea..72cb302 100644 --- a/Makefile.am +++ b/Makefile.am @@ -40,6 +40,7 @@ SOURCES = \ sly/mouse.scm \ sly/rect.scm \ sly/repl.scm \ + sly/scene.scm \ sly/shader.scm \ sly/signal.scm \ sly/sprite.scm \ diff --git a/sly/scene.scm b/sly/scene.scm new file mode 100644 index 0000000..7928775 --- /dev/null +++ b/sly/scene.scm @@ -0,0 +1,108 @@ +;;; Sly +;;; Copyright (C) 2014 David Thompson +;;; +;;; Sly is free software: you can redistribute it and/or modify it +;;; under the terms of the GNU General Public License as published by +;;; the Free Software Foundation, either version 3 of the License, or +;;; (at your option) any later version. +;;; +;;; Sly is distributed in the hope that it will be useful, but WITHOUT +;;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +;;; or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public +;;; License for more details. +;;; +;;; You should have received a copy of the GNU General Public License +;;; along with this program. If not, see +;;; . + +;;; Commentary: +;; +;; Scene graph +;; +;;; Code: + +(define-module (sly scene) + #:use-module (srfi srfi-9) + #:use-module (srfi srfi-26) + #:use-module (sly mesh) + #:use-module (sly signal) + #:use-module (sly transform) + #:use-module (sly transition) + #:export (scene-node + make-scene-node + scene-root + scene-node? + scene-node-position scene-node-scale scene-node-rotation + scene-node-mesh scene-node-uniforms scene-node-children + update-scene-node draw-scene-node)) + +(define-record-type + (%make-scene-node position scale rotation mesh uniforms children) + scene-node? + (position %scene-node-position) + (scale %scene-node-scale) + (rotation %scene-node-rotation) + (prev-position scene-node-prev-position set-scene-node-prev-position!) + (prev-scale scene-node-prev-scale set-scene-node-prev-scale!) + (prev-rotation scene-node-prev-rotation set-scene-node-prev-rotation!) + (mesh %scene-node-mesh) + (uniforms %scene-node-uniforms) + (children %scene-node-children)) + +(define-syntax-rule (define/signal-ref name proc) + (define name (compose signal-ref-maybe proc))) + +(define/signal-ref scene-node-position %scene-node-position) +(define/signal-ref scene-node-scale %scene-node-scale) +(define/signal-ref scene-node-rotation %scene-node-rotation) +(define/signal-ref scene-node-mesh %scene-node-mesh) +(define/signal-ref scene-node-uniforms %scene-node-uniforms) +(define/signal-ref scene-node-children %scene-node-children) + +(define* (make-scene-node #:optional #:key + (position #(0 0)) + (scale 1) + (rotation 0) + (mesh #f) + (uniforms '()) + (children '()) + #:allow-other-keys) + (%make-scene-node position scale rotation mesh uniforms children)) + +(define scene-node make-scene-node) + +(define (scene-root . children) + (scene-node #:children children)) + +(define (update-scene-node node) + (let ((node (signal-ref-maybe node))) + (let ((position (scene-node-position node)) + (scale (scene-node-scale node)) + (rotation (scene-node-rotation node))) + (set-scene-node-prev-position! node position) + (set-scene-node-prev-scale! node scale) + (set-scene-node-prev-rotation! node rotation)) + (for-each update-scene-node (scene-node-children node)))) + +(define (interpolate current prev alpha) + (if (or (not prev) + (equal? current prev)) + current + (vector-interpolate prev current alpha))) + +(define (draw-scene-node node alpha transform) + (let* ((node (signal-ref-maybe node)) + (transform (transform* + transform + (translate + (interpolate (scene-node-position node) + (scene-node-prev-position node) + alpha)) + (rotate-z (scene-node-rotation node)) + (scale (scene-node-scale node)))) + (mesh (scene-node-mesh node))) + (when mesh + (draw-mesh mesh (cons (list "mvp" transform) + (scene-node-uniforms node)))) + (for-each (cut draw-scene-node <> alpha transform) + (scene-node-children node)))) -- cgit v1.2.3