diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2020-04-17 09:22:22 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2020-04-17 09:22:22 -0400 |
commit | f7d9a89db443c8449c5f64a1ecf92a9b3abb6fdf (patch) | |
tree | 6afc2ad795f67637b44d603adef04e7825ff908d | |
parent | 5b461c68e3194aef85bd175d51a30f205adb327f (diff) |
Day 7 morning progress.
-rw-r--r-- | Makefile.am | 19 | ||||
-rw-r--r-- | lisparuga.scm | 34 | ||||
-rw-r--r-- | lisparuga/enemy.scm | 13 | ||||
-rw-r--r-- | lisparuga/game.scm | 12 |
4 files changed, 64 insertions, 14 deletions
diff --git a/Makefile.am b/Makefile.am index d0adf2e..a673fef 100644 --- a/Makefile.am +++ b/Makefile.am @@ -56,3 +56,22 @@ SOURCES = \ EXTRA_DIST += \ COPYING + +imagesdir = $(pkgdatadir)/images +dist_images_DATA = \ + assets/images/background.png \ + assets/images/enemies.png \ + assets/images/enemy-bullets.png \ + assets/images/explosion.png \ + assets/images/player-bullets.png \ + assets/images/player.png + +soundsdir = $(pkgdatadir)/sounds +dist_sounds_DATA = \ + assets/sounds/energy-max.wav \ + assets/sounds/explosion.wav \ + assets/sounds/hit.wav \ + assets/sounds/max-chain.wav \ + assets/sounds/player-death.wav \ + assets/sounds/player-missile.wav \ + assets/sounds/player-shoot.wav diff --git a/lisparuga.scm b/lisparuga.scm index 06949cc..125fc55 100644 --- a/lisparuga.scm +++ b/lisparuga.scm @@ -105,6 +105,33 @@ (define-method (win-transition (lisparuga <lisparuga>)) (set! (state lisparuga) 'win)) +(define-method (pause-transition (lisparuga <lisparuga>)) + (set! (state lisparuga) 'pause) + (pause (& lisparuga game)) + (let ((container (make <node-2d> + #:name 'pause + #:rank 999))) + (attach-to container + (make <filled-rect> + #:region (make-rect 80.0 0.0 160.0 240.0) + #:color (make-color 0.0 0.0 0.0 0.4)) + (make <label> + #:name 'pause + #:rank 1 + #:text "PAUSE" + #:position (vec2 160.0 120.0) + #:align 'center + #:vertical-align 'center)) + (attach-to lisparuga container))) + +(define-method (resume-transition (lisparuga <lisparuga>)) + (set! (state lisparuga) 'play) + (detach (& lisparuga pause)) + (resume (& lisparuga game)) + (if (key-pressed? 'z) + (start-player-shooting (& lisparuga game)) + (stop-player-shooting (& lisparuga game)))) + (define-method (update (lisparuga <lisparuga>) dt) (match (state lisparuga) ('play @@ -130,6 +157,11 @@ (toggle-player-polarity (& lisparuga game)))) ('c (unless repeat? (fire-player-homing-missiles (& lisparuga game)))) + ('return (pause-transition lisparuga)) + (_ #t))) + ('pause + (match key + ('return (resume-transition lisparuga)) (_ #t))) ((or 'win 'game-over) (match key @@ -148,7 +180,7 @@ (define* (launch-lisparuga #:key (window-width 640) (window-height 480)) (boot-kernel (make <kernel> #:window-config (make <window-config> - #:title "Lisparuga" + #:title "lisparuga" #:width window-width #:height window-height)) (lambda () (make <lisparuga>)))) diff --git a/lisparuga/enemy.scm b/lisparuga/enemy.scm index 9213890..dd298a6 100644 --- a/lisparuga/enemy.scm +++ b/lisparuga/enemy.scm @@ -98,13 +98,12 @@ (loop (+ i 1))))))) (define-method (on-collision (enemy <enemy>) bullet bullet-polarity hitbox) - ;; TODO: Distinguish between normal play bullets and homing shots - ;; that do more damage. - ;; - ;; Same polarity = 1 point of damage - ;; Opposite polarity = 2 points of damage - (let ((same-polarity? (eq? bullet-polarity (polarity enemy)))) - (damage enemy (if same-polarity? 1 2)) + ;; Same polarity = 1x damage + ;; Opposite polarity = 2x damage + (let* ((same-polarity? (eq? bullet-polarity (polarity enemy))) + (base-damage (if (eq? bullet ikaruga-missile) 10 1)) + (multiplier (if same-polarity? 1 2))) + (damage enemy (* base-damage multiplier)) (when (and same-polarity? (dead? enemy)) (set! (fire-parting-shots? enemy) #t))) #t) diff --git a/lisparuga/game.scm b/lisparuga/game.scm index bad080a..19e56ad 100644 --- a/lisparuga/game.scm +++ b/lisparuga/game.scm @@ -54,7 +54,7 @@ game-over? complete?)) -(define-asset clouds (load-image (scope-asset "images/clouds.png"))) +;;(define-asset clouds (load-image (scope-asset "images/clouds.png"))) (define-asset player-bullet-atlas (load-tile-atlas (scope-asset "images/player-bullets.png") 16 16)) (define-asset enemy-bullet-atlas @@ -115,10 +115,10 @@ #:rank 999))) (set! (rank player) 1) (attach-to game - (make <sprite> - #:name 'clouds - #:rank 0 - #:texture clouds) + ;; (make <sprite> + ;; #:name 'clouds + ;; #:rank 0 + ;; #:texture clouds) player player-bullets (make <node-2d> @@ -240,7 +240,7 @@ (set! (stage-script game) (run-script game (do-intro game) - ;;(do-tutorial game) + (do-tutorial game) (do-phase-1 game) (do-phase-2 game) (toratsugumi-sweep game '((() (white white white) 45) |