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path: root/sdl2/bindings.scm
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* Add bindings for game controller input.David Thompson2016-12-311-0/+172
* Add bindings for text input event handling.David Thompson2016-12-301-1/+15
* surface: Add SDL_CreateRGBSurfaceFrom binding.David Thompson2016-12-161-0/+4
* surface: Add SDL_CreateRGBSurface binding.David Thompson2016-12-161-0/+4
* video: Add SDL_SetWindowFullscreen binding.David Thompson2016-01-091-0/+3
* video: Add SDL_GL_SetSwapInterval binding.David Thompson2016-01-081-0/+3
* video: Add SDL_GL_SetAttribute binding.David Thompson2016-01-021-0/+28
* bindings: Use define-public instead of #:export.David Thompson2015-12-221-57/+27
* window: Allow unspecified and centered window positions.David Thompson2015-12-221-0/+3
* surface: Add binding for SDL_ConvertSurfaceFormat.David Thompson2015-12-221-0/+45
* Add SDL2_mixer bindings.David Thompson2015-12-201-0/+20
* Add color type.David Thompson2015-12-171-0/+3
* events: mouse: Add motion event bindings.David Thompson2015-12-161-0/+10
* events: Add mouse button event bindings.David Thompson2015-12-161-0/+11
* Add event bindings.David Thompson2015-12-161-0/+584
* Add a few surface bindings.David Thompson2015-12-131-0/+19
* Add renderer bindings.David Thompson2015-12-131-1/+29
* Add SDL_GetTicks binding.David Thompson2015-12-121-0/+8
* Initial commit.David Thompson2015-10-061-0/+194