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path: root/sdl2/bindings.scm
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* video: Fix SDL_GL_MakeCurrent return type.HEADmasterDavid Thompson2023-09-301-1/+1
* video: Add SDL_GL_MakeCurrent binding.David Thompson2023-09-301-0/+3
* Add beginnings of audio API bindings.David Thompson2022-10-231-0/+14
* Add beginnings of sensor API bindings.David Thompson2022-10-231-0/+62
* bindings: Add two missing window event types.David Thompson2022-10-091-0/+2
* bindings: Add additional controller button identifiers.David Thompson2022-10-011-1/+7
* mouse: Add cursor manipulation bindings.Ekaitz Zarraga2022-07-251-0/+33
* Add SDL_UpdateTexture binding.Ekaitz Zarraga2022-07-061-0/+3
* Add SDL_GetScancodeFromKey binding.David Thompson2021-10-241-0/+3
* Add support for SDL_SetWindowIcon.Leo Prikler2021-06-301-0/+3
* Add support for texture blend modes.Leo Prikler2021-06-151-0/+3
* input: mouse: Add bindings for showing/hiding/moving the mouse cursor.David Thompson2021-05-131-1/+15
* bindings: Add SDL_MOUSEWHEEL_* constants.David Thompson2021-05-131-0/+3
* Add fallback method for loading shared libraries.David Thompson2021-04-301-1/+1
* Add support for hints.Leo Prikler2021-01-161-0/+14
* Add SDL_GetPerformanceCounter and SDL_GetPerformanceFrequency bindings.David Thompson2020-12-151-0/+6
* render: Add SDL_QueryTexture binding.Leo Prikler2020-12-151-0/+3
* video: Add more bindings.Leo Prikler2020-12-021-0/+15
* render: Add more bindings.Leo Prikler2020-12-021-0/+24
* Add blend mode bindings.Leo Prikler2020-09-301-0/+35
* render: Add texture color/alpha mod bindings.Hugo Hörnquist2019-06-091-0/+12
* render: Add SDL_SetRenderTarget bindings.Hugo Hörnquist2019-06-061-0/+13
* render: Add SDL_RenderDrawRect and SDL_RenderFillRect bindings.Hugo Hörnquist2019-06-041-0/+12
* render: Add SDL_RenderDrawLines binding.Pierre-Antoine Rouby2019-05-311-0/+3
* render: Add SDL_RenderDrawPoints binding.Pierre-Antoine Rouby2019-05-311-0/+3
* render: Add SDL_DestroyTexture binding.Pierre-Antoine Rouby2019-05-271-0/+3
* render: Add SDL_RenderDrawPoint binding.Pierre-Antoine Rouby2019-05-271-0/+4
* render: Add SDL_RenderDrawLine binding.Pierre-Antoine Rouby2019-05-231-0/+3
* render: Add SDL_RenderCopyEx binding.Pierre-Antoine Rouby2019-05-211-0/+6
* surface: Add SDL_FillRect binding.David Thompson2019-01-081-0/+3
* surface: Add SDL_BlitScaled binding.David Thompson2019-01-081-0/+3
* surface: Add SDL_BlitSurface binding.David Thompson2019-01-071-0/+3
* Add binding for SDL_SetRenderDrawColor.Eero Leno2018-08-211-0/+4
* Add binding for SDL_GetMouseState.David Thompson2017-11-101-0/+2
* Add clipboard bindings.David Thompson2017-11-101-0/+14
* Add SDL_GameControllerAddMappingsFromRW binding.David Thompson2017-11-101-0/+3
* render: Add srcrect and dstrect arguments to render-copy.Jona2017-06-061-0/+3
* input: Add keyboard module.David Thompson2017-04-011-0/+3
* Add bindings for game controller input.David Thompson2016-12-311-0/+172
* Add bindings for text input event handling.David Thompson2016-12-301-1/+15
* surface: Add SDL_CreateRGBSurfaceFrom binding.David Thompson2016-12-161-0/+4
* surface: Add SDL_CreateRGBSurface binding.David Thompson2016-12-161-0/+4
* video: Add SDL_SetWindowFullscreen binding.David Thompson2016-01-091-0/+3
* video: Add SDL_GL_SetSwapInterval binding.David Thompson2016-01-081-0/+3
* video: Add SDL_GL_SetAttribute binding.David Thompson2016-01-021-0/+28
* bindings: Use define-public instead of #:export.David Thompson2015-12-221-57/+27
* window: Allow unspecified and centered window positions.David Thompson2015-12-221-0/+3
* surface: Add binding for SDL_ConvertSurfaceFormat.David Thompson2015-12-221-0/+45
* Add SDL2_mixer bindings.David Thompson2015-12-201-0/+20
* Add color type.David Thompson2015-12-171-0/+3