Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | First pass of rendering engine rewrite. | David Thompson | 2023-11-08 | 1 | -2/+3 |
* | Rewrite GPU state management layer. | David Thompson | 2023-11-08 | 1 | -0/+3 |
* | math: vector: Deprecate #v syntax and remove uses of it. | David Thompson | 2021-09-21 | 1 | -1/+1 |
* | Rename 'render' subdirectory to 'graphics'. | David Thompson | 2020-10-03 | 1 | -2/+2 |
* | Re-hide SDL2 details. | David Thompson | 2018-12-13 | 1 | -3/+2 |
* | Move SDL game loop implementation to its own module. | David Thompson | 2018-08-23 | 1 | -1/+2 |
* | math: vector: Add read syntax. | David Thompson | 2018-08-23 | 1 | -1/+1 |
* | Make the game loop modular! | David Thompson | 2018-08-23 | 1 | -5/+1 |
* | examples: sprite: Quit the demo when close button is pressed. | David Thompson | 2017-01-24 | 1 | -0/+1 |
* | Add basic sprite example. | David Thompson | 2017-01-23 | 1 | -0/+17 |