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authorDavid Thompson <dthompson2@worcester.edu>2023-09-01 09:00:01 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-11-08 21:35:34 -0500
commit1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch)
tree97de459a6b021c7abb04944cdde512efe5909bd4 /examples/sprite.scm
parentd969c19756227899b39967989fa971fa3452e872 (diff)
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'examples/sprite.scm')
-rw-r--r--examples/sprite.scm5
1 files changed, 3 insertions, 2 deletions
diff --git a/examples/sprite.scm b/examples/sprite.scm
index 24b7a24..753be4d 100644
--- a/examples/sprite.scm
+++ b/examples/sprite.scm
@@ -8,10 +8,11 @@
(define sprite #f)
(define (load)
- (pk (blending-factor-src 2))
(set! sprite (load-image "images/chickadee.png")))
(define (draw alpha)
- (draw-sprite sprite (vec2 256.0 176.0)))
+ (draw-sprite sprite (vec2 256.0 176.0))
+ ;;(abort-game)
+ )
(run-game #:load load #:draw draw)