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* doc: Fix misplaced argument.David Thompson2021-04-131-2/+2
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* doc: Update old procedure name with the new one.David Thompson2021-04-131-1/+1
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* graphics: Rewrite tile map module.David Thompson2021-04-091-2/+23
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* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-25/+29
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* graphics: blend: Add proper <blend-mode> data type.David Thompson2021-03-141-19/+82
| | | | No more symbols. Hooray!
* doc: Fix particles example.David Thompson2021-03-051-2/+2
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* doc: Fix reference to run-game*.David Thompson2021-03-051-1/+1
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* doc: Add a bit of explanation for #:window-resizable? arg in run-game.David Thompson2021-03-051-1/+2
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* Add support for window resizing.David Thompson2021-03-051-1/+3
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* graphics: Rewrite rendering engine.David Thompson2021-01-261-15/+15
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* math: matrix: Rename transform! to matrix4-transform!David Thompson2020-12-161-1/+1
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* doc: Fix explanation of time argument in run-game*.David Thompson2020-12-161-2/+2
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* Switch to high resolution timer.David Thompson2020-12-151-2/+1
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* doc: Reorganize graphics section.David Thompson2020-12-051-250/+250
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* doc: Fix typo in procedure name.David Thompson2020-12-051-1/+1
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* doc: Document 3x3 matrices.David Thompson2020-12-051-1/+83
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* doc: Move grid subsection to end of math section.David Thompson2020-12-051-107/+112
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* doc: Remove subsections for performance notes.David Thompson2020-12-051-2/+2
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* graphics: tiled: Remove region argument from draw-tile-map.David Thompson2020-11-181-19/+5
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* render: Add vector path rendering module.David Thompson2020-11-181-60/+213
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* Add elapsed-time procedure.David Thompson2020-11-161-0/+5
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* Remove scancode argument from key-press and key-release handlers.David Thompson2020-11-161-14/+3
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* graphics: font: Add color argument to draw-text.David Thompson2020-11-161-1/+1
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* graphics: texture: Add load-tileset procedure.David Thompson2020-10-111-0/+12
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* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-14/+14
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* Add OTF/TTF font support via freetype.David Thompson2020-10-031-6/+15
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* scripting: Add custom polling support.David Thompson2020-08-251-0/+20
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* doc: Add "User-Defined Shader Types" section.David Thompson2020-04-081-13/+140
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* doc: Add "3D Models" section.David Thompson2020-04-081-0/+63
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* doc: Fix typo.David Thompson2020-04-081-1/+1
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* doc: Add docs for various undocumented procedures.David Thompson2020-04-081-1/+34
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* doc: Add "Colors" section.David Thompson2020-04-081-0/+233
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* doc: Update dependency list.David Thompson2020-04-081-1/+4
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* math: Add 2pi variable.David Thompson2020-04-081-0/+4
| | | | * chickadee/math.scm (2pi): New variable.
* doc: Expand and improve Kernel manual section.David Thompson2020-04-081-78/+231
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* audio: Add public audio API.David Thompson2020-04-071-2/+456
| | | | | | * chickadee/audio.scm: New file. * Makefile.am (SOURCES): Add it. * api.texi (Audio): Add docs.
* doc: api: Mention the module name for texture and sprite APIs.David Thompson2020-04-021-3/+17
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* Fix a few errors in the manual.David Thompson2019-06-051-3/+3
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* render: tiled: Add point->tile.David Thompson2019-06-041-0/+5
| | | | | | * chickadee/render/tiled.scm (point->tile): New procedure. * doc/api.texi (Tiled): Document it. * examples/tiled.scm: Render tile coordinates in bottom-left corner.
* doc: Add direntry information.David Thompson2019-06-041-0/+5
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* doc: Update copyright years.David Thompson2019-06-021-1/+1
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* doc: Add tutorial for REPL setup.David Thompson2019-06-021-0/+33
| | | | * doc/api.texi (Live Coding): New subsection.
* doc: Expand API reference for Tiled maps.David Thompson2019-06-021-0/+184
| | | | * doc/api.texi (Tile Maps): Add more procedure documentation.
* doc: Remove unnecessary @var markup in argument lists.David Thompson2019-05-281-303/+300
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* doc: Remove unicode character for pi because it breaks 'make dvi'.David Thompson2019-05-131-3/+3
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* doc: Remove reference to old hook system.David Thompson2019-05-131-2/+3
| | | | | * doc/api.texi (Agendas): Rewrite example code that used obsolete hook API.
* render: Rename "typed buffer" to "buffer view".David Thompson2019-05-131-38/+38
| | | | | | | * chickadee/render/buffer.scm: s/typed-buffer/buffer-view/ * chickadee/render/shapes.scm: Same. * chickadee/render/sprite.scm: Same. * doc/api.texi: Same.
* doc: Improve texture documentation.David Thompson2019-05-131-2/+83
| | | | | * chickadee/render/texture.scm (list->texture-atlas): Tweak docstring. * doc/api.texi (Textures): Document more procedures.
* render: sprite: Rewrite sprite batching API.David Thompson2019-05-121-20/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | This new version performs better and has a better API. It closely resembles Love2D's sprite batch API. * chickadee/render/sprite.scm (with-batched-sprites, sprite-batch-reset!, sprite-batch-begin!, draw-sprite-batched, *batch?*, %batch): Delete. (draw-sprite-unbatched): Rename to 'draw-sprite*'. (<sprite-batch>)[index-buffer, position-buffer, texture-buffer]: Delete fields. [vertex-buffer]: New field. (init-sprite-batch, double-sprite-batch-size!, sprite-batch-add!, sprite-batch-flush!): Rewrite. (make-sprite-batch): Add 'capacity' and 'blend-mode' arguments. (draw-sprite-batch): New procedure. (draw-nine-patch*): Stop using sprite batches for now. * chickadee/render/font.scm: (<font>)[sprite-batches]: New field. (load-tile-font, load-font): Create a sprite batch for each texture loaded. (draw-text*): Use sprite batches. * chickadee/render/tiled.scm: (<tile>)[batch]: New field. (<tileset>)[batch]: New field. (load-tile-map): Create a sprite batch for each tileset. (draw-tile-layer): Use new sprite batch API. (draw-tile-map*): Remove reference to deleted macro.
* render: sprite: Allow nine patches to be tinted.David Thompson2019-01-081-1/+2
| | | | | | * chickadee/render/sprite.scm (draw-nine-patch*, draw-nine-patch): Add tint keyword argument. * doc/api.texi (Sprites): Document new argument.