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authorDavid Thompson <dthompson2@worcester.edu>2020-10-11 21:30:58 -0400
committerDavid Thompson <dthompson2@worcester.edu>2020-10-11 21:30:58 -0400
commit016b5c714c575a0fb9cbf1da8bf7e4989ee32bc2 (patch)
tree0a9015b89640e75e2824858101abfff7cb517173 /doc
parent8dc52be5f308e9b0b8f11eaf63e17a9a3724d479 (diff)
graphics: texture: Add load-tileset procedure.
Diffstat (limited to 'doc')
-rw-r--r--doc/api.texi12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/api.texi b/doc/api.texi
index a227cdc..7a49c85 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -1848,6 +1848,18 @@ This type of texture atlas layout is very common for 2D tile maps.
@xref{Tile Maps} for more information.
@end deffn
+@deffn {Procedure} load-tileset file-name tile-width tile-height @
+ [#:margin 0] [#:spacing 0] @
+ [#:min-filter nearest] @
+ [#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat] @
+ [#:transparent-color]
+
+Return a new texture atlas that splits the texture loaded from the
+file @var{file-name} into a grid of @var{tile-width} by
+@var{tile-height} rectangles. See @code{load-image} and
+@code{split-texture} for information about all keyword arguments.
+@end deffn
+
@deffn {Procedure} texture-atlas? obj
Return @code{#t} if @var{obj} is a texture atlas.
@end deffn