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authorDavid Thompson <dthompson2@worcester.edu>2020-12-16 07:45:43 -0500
committerDavid Thompson <dthompson2@worcester.edu>2020-12-16 07:45:43 -0500
commit656f7a7291a4b4b476544287f6a0e788afb5b5c8 (patch)
tree68d4d1ba1b5879d80aebe64163e4be7ce1f2da5f /doc
parenta39342d1a7e690d6591a06fe641e5c5702dad5b9 (diff)
doc: Fix explanation of time argument in run-game*.
Diffstat (limited to 'doc')
-rw-r--r--doc/api.texi4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/api.texi b/doc/api.texi
index a74d6f2..17accef 100644
--- a/doc/api.texi
+++ b/doc/api.texi
@@ -341,8 +341,8 @@ moving object between its current position and its previous position.
This odd trick has the pleasing result of making the animation look
smooth again, but requires keeping track of previous state.
@item
-@var{time}: Called to get the current time in milliseconds. This
-procedure is called with no arguments.
+@var{time}: Called to get the current time in seconds. This procedure
+is called with no arguments.
@item
@var{error}: Called when an error from the @var{update} or
@var{render} procedures reaches the game loop. This procedure is