diff options
author | David Thompson <dthompson2@worcester.edu> | 2023-09-01 09:00:01 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2023-11-08 21:35:34 -0500 |
commit | 1425a0dc73f7fa37612b7a82f090e9b10ddebf25 (patch) | |
tree | 97de459a6b021c7abb04944cdde512efe5909bd4 /examples | |
parent | d969c19756227899b39967989fa971fa3452e872 (diff) |
First pass of rendering engine rewrite.
The (chickadee graphics gpu) module now handles most of the low-level
OpenGL object creation/deletion/binding. The (chickadee graphics
engine) module handles the with-graphics-state stuff via a render
context object. There's lots of stuff that isn't great, but it's the
first step towards a graphics backend agnostic rendering layer.
Diffstat (limited to 'examples')
-rw-r--r-- | examples/model.scm | 2 | ||||
-rw-r--r-- | examples/path.scm | 3 | ||||
-rw-r--r-- | examples/sprite-batch.scm | 16 | ||||
-rw-r--r-- | examples/sprite.scm | 5 | ||||
-rw-r--r-- | examples/text.scm | 6 | ||||
-rw-r--r-- | examples/triangle.scm | 84 |
6 files changed, 104 insertions, 12 deletions
diff --git a/examples/model.scm b/examples/model.scm index 4fa42c7..35aceb5 100644 --- a/examples/model.scm +++ b/examples/model.scm @@ -26,7 +26,7 @@ (reset-position)) (define (draw alpha) - (with-projection projection + (with-graphics-state ((projection projection)) (draw-model model #:model-matrix model-matrix #:view-matrix view-matrix diff --git a/examples/path.scm b/examples/path.scm index 44cabdb..ef9bf8f 100644 --- a/examples/path.scm +++ b/examples/path.scm @@ -4,7 +4,8 @@ (chickadee graphics text) (chickadee math) (chickadee math vector) - (chickadee scripting)) + (chickadee scripting) + (ice-9 format)) (set! *random-state* (random-state-from-platform)) diff --git a/examples/sprite-batch.scm b/examples/sprite-batch.scm index e62d1e4..cf79565 100644 --- a/examples/sprite-batch.scm +++ b/examples/sprite-batch.scm @@ -3,6 +3,7 @@ (chickadee math rect) (chickadee math vector) (chickadee graphics color) + (chickadee graphics path) (chickadee graphics sprite) (chickadee graphics text) (chickadee graphics texture) @@ -28,22 +29,28 @@ (define matrix (make-identity-matrix4)) (define (stats-message) - (format #f "sprites: ~d fps: ~1,2f" + (format #f "sprites: ~d fps: ~1,2f" num-sprites (/ 1.0 avg-frame-time))) - +(define stats-text-pos (vec2 8.0 462.0)) (define stats-text (stats-message)) +(define stats-background + (with-style ((fill-color tango-light-plum)) + (fill + (rounded-rectangle (vec2- stats-text-pos (vec2 4.0 4.0)) + 212.0 18.0 #:radius 4.0)))) +(define stats-canvas (make-empty-canvas)) (define (load) (set! *random-state* (random-state-from-platform)) (set! texture (load-image "images/shot.png")) (set! batch (make-sprite-batch texture #:capacity num-sprites)) + (set-canvas-painter! stats-canvas stats-background) (script (forever (sleep 60) (set! stats-text (pk 'stats (stats-message)))))) -(define stats-text-pos (vec2 4.0 464.0)) (define (draw alpha) (sprite-batch-clear! batch) (for-each (match-lambda @@ -53,7 +60,8 @@ (sprite-batch-add* batch r matrix))) sprites) (draw-sprite-batch batch) - (draw-text stats-text stats-text-pos #:color black) + (draw-canvas stats-canvas) + (draw-text stats-text stats-text-pos #:color tango-aluminium-6) (let ((current-time (elapsed-time))) (set! avg-frame-time (+ (* (- current-time start-time) 0.1) diff --git a/examples/sprite.scm b/examples/sprite.scm index 24b7a24..753be4d 100644 --- a/examples/sprite.scm +++ b/examples/sprite.scm @@ -8,10 +8,11 @@ (define sprite #f) (define (load) - (pk (blending-factor-src 2)) (set! sprite (load-image "images/chickadee.png"))) (define (draw alpha) - (draw-sprite sprite (vec2 256.0 176.0))) + (draw-sprite sprite (vec2 256.0 176.0)) + ;;(abort-game) + ) (run-game #:load load #:draw draw) diff --git a/examples/text.scm b/examples/text.scm index be79edc..81e4021 100644 --- a/examples/text.scm +++ b/examples/text.scm @@ -7,7 +7,7 @@ (define avg-frame-time 16.0) (define stats-text "") (define stats-position (vec2 4.0 704.0)) -(define position (vec2 140.0 0.0)) +(define position (vec2 140.0 240.0)) (define text "The quick brown fox jumps over the lazy dog.\nFive hexing wizard bots jump quickly.") (define (stats-message) @@ -40,6 +40,4 @@ #:key-press key-press #:load load #:update update - #:window-title "text rendering" - #:window-width 1280 - #:window-height 720) + #:window-title "text rendering") diff --git a/examples/triangle.scm b/examples/triangle.scm new file mode 100644 index 0000000..2debc85 --- /dev/null +++ b/examples/triangle.scm @@ -0,0 +1,84 @@ +(use-modules (chickadee) + (chickadee math vector) + (chickadee graphics buffer) + (chickadee graphics engine) + (chickadee graphics shader)) + +(use-modules (gl enums)) + +(define vertex-array #f) +(define shader #f) + +(define (load) + (define verts + (make-buffer #f32(0.0 0.0 + 640.0 0.0 + 320.0 480.0))) + (define colors + (make-buffer #f32(1.0 0.0 0.0 1.0 + 0.0 1.0 0.0 1.0 + 0.0 0.0 1.0 1.0))) + ;; This isn't necessary for a single triangle, but we're doing it + ;; anyway just to exercise that code. + (define indices (make-buffer #u32(0 1 2) #:target 'index)) + (set! vertex-array + (make-vertex-array + #:indices (make-vertex-attribute + #:buffer indices + #:type 'scalar + #:component-type 'unsigned-int) + #:attributes `((0 . ,(make-vertex-attribute + #:buffer verts + #:type 'vec2 + #:component-type 'float)) + (1 . ,(make-vertex-attribute + #:buffer colors + #:type 'color + #:component-type 'float))))) + (set! shader (strings->shader + " +#ifdef GLSL330 +layout (location = 0) in vec2 position; +layout (location = 1) in vec4 color; +#elif defined(GLSL130) +in vec2 position; +in vec4 color; +#elif defined(GLSL120) +attribute vec2 position; +attribute vec4 color; +#endif +#ifdef GLSL120 +varying vec4 fragColor; +#else +out vec4 fragColor; +#endif +uniform mat4 mvp; + +void main(void) { + fragColor = color; + gl_Position = mvp * vec4(position, 0.0, 1.0); +} +" + " +#ifdef GLSL120 +varying vec4 fragColor; +#else +in vec4 fragColor; + #endif +#ifdef GLSL330 +out vec4 outFragColor; +#endif + +void main (void) { +#ifdef GLSL330 + outFragColor = fragColor; +#else + gl_FragColor = fragColor; +#endif +} +"))) + +(define (draw alpha) + (shader-apply shader vertex-array #:mvp (current-projection))) + +(run-game #:load load #:draw draw) |