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authorDavid Thompson <dthompson2@worcester.edu>2018-09-10 21:40:56 -0400
committerDavid Thompson <dthompson2@worcester.edu>2018-09-10 21:40:56 -0400
commitb69cdffb9e86e62325b8bc5560162b044b8b30b6 (patch)
tree6945337a604991c49718819c42e2bf1886ea9ce7
parent1a344160d425f54b23c2235a31b4d6ab352d9131 (diff)
render: texture: Fix bug in framebuffer texture coordinates.
* chickadee/render/texture.scm (make-texture): Don't flip texture horizontally, only vertically.
-rw-r--r--chickadee/render/texture.scm2
1 files changed, 1 insertions, 1 deletions
diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm
index e37e4ec..3b1cb04 100644
--- a/chickadee/render/texture.scm
+++ b/chickadee/render/texture.scm
@@ -169,7 +169,7 @@ clamp-to-edge. FORMAT specifies the pixel format. Currently only
0 0 width height
(make-rect 0.0 0.0 width height)
(if flip?
- (make-rect 1.0 1.0 -1.0 -1.0)
+ (make-rect 0.0 1.0 1.0 -1.0)
(make-rect 0.0 0.0 1.0 1.0))))))
(texture-set! 0 texture)
(gl-texture-parameter (texture-target texture-2d)