From b69cdffb9e86e62325b8bc5560162b044b8b30b6 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Mon, 10 Sep 2018 21:40:56 -0400 Subject: render: texture: Fix bug in framebuffer texture coordinates. * chickadee/render/texture.scm (make-texture): Don't flip texture horizontally, only vertically. --- chickadee/render/texture.scm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/chickadee/render/texture.scm b/chickadee/render/texture.scm index e37e4ec..3b1cb04 100644 --- a/chickadee/render/texture.scm +++ b/chickadee/render/texture.scm @@ -169,7 +169,7 @@ clamp-to-edge. FORMAT specifies the pixel format. Currently only 0 0 width height (make-rect 0.0 0.0 width height) (if flip? - (make-rect 1.0 1.0 -1.0 -1.0) + (make-rect 0.0 1.0 1.0 -1.0) (make-rect 0.0 0.0 1.0 1.0)))))) (texture-set! 0 texture) (gl-texture-parameter (texture-target texture-2d) -- cgit v1.2.3