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diff --git a/posts/guile-sdl2-0.8.0-released.md b/posts/guile-sdl2-0.8.0-released.md deleted file mode 100644 index de0212e..0000000 --- a/posts/guile-sdl2-0.8.0-released.md +++ /dev/null @@ -1,50 +0,0 @@ -title: Guile-SDL2 0.8.0 released -date: 2022-10-23 08:00:00 -tags: guile, gamedev, guile-sdl2, release -summary: Guile-SDL2 0.8.0 has been released ---- - -I'm happy to announce that Guile-SDL2 0.8.0 has been released! -Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared -library. The bindings are written in pure Scheme using Guile's foreign -function interface. - -New bindings in this release: - -* SDL_GetScancodeFromKey -* SDL_UpdateTexture -* SDL_CreateSystemCursor -* SDL_CreateColorCursor -* SDL_FreeCursor -* SDL_SetCursor -* SDL_GetCursor -* SDL_ShowCursor - -Additional controller buttons `misc-1`, `paddle-1`, `paddle-2`, -`paddle-3`, `paddle-4`, and `touch-pad` are now supported. - -`set-texture-blend-mode!` in `(sdl2 render)` is now publicly exported. - -Shared library lookup falls back to absolute file names even in the -presence of `LD_LIBRARY_PATH`. - -Window "take focus" and "hit test" events are now supported. - -Improved support for custom keyboard layouts, though there's still -issues in this area. I remap caps lock to control but SDL2 is still -seeing it as the caps lock key, unfortunately. - -Thanks to Liliana Prikler and Ekaitz Zarraga for their contributions -to this release. - -tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.8.0.tar.gz> - -signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.8.0.tar.gz.asc> - -See the -[Guile-SDL2 project page](https://dthompson.us/projects/guile-sdl2.html) -for more information. - -Bug reports, bug fixes, feature requests, and patches are welcomed. - -Happy hacking! |