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authorDavid Thompson <dthompson2@worcester.edu>2023-06-05 08:19:04 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-06-05 08:19:04 -0400
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-title: Guile-SDL2 0.8.0 released
-date: 2022-10-23 08:00:00
-tags: guile, gamedev, guile-sdl2, release
-summary: Guile-SDL2 0.8.0 has been released
----
-
-I'm happy to announce that Guile-SDL2 0.8.0 has been released!
-Guile-SDL2 provides Guile Scheme bindings for the SDL2 C shared
-library. The bindings are written in pure Scheme using Guile's foreign
-function interface.
-
-New bindings in this release:
-
-* SDL_GetScancodeFromKey
-* SDL_UpdateTexture
-* SDL_CreateSystemCursor
-* SDL_CreateColorCursor
-* SDL_FreeCursor
-* SDL_SetCursor
-* SDL_GetCursor
-* SDL_ShowCursor
-
-Additional controller buttons `misc-1`, `paddle-1`, `paddle-2`,
-`paddle-3`, `paddle-4`, and `touch-pad` are now supported.
-
-`set-texture-blend-mode!` in `(sdl2 render)` is now publicly exported.
-
-Shared library lookup falls back to absolute file names even in the
-presence of `LD_LIBRARY_PATH`.
-
-Window "take focus" and "hit test" events are now supported.
-
-Improved support for custom keyboard layouts, though there's still
-issues in this area. I remap caps lock to control but SDL2 is still
-seeing it as the caps lock key, unfortunately.
-
-Thanks to Liliana Prikler and Ekaitz Zarraga for their contributions
-to this release.
-
-tarball: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.8.0.tar.gz>
-
-signature: <https://files.dthompson.us/guile-sdl2/guile-sdl2-0.8.0.tar.gz.asc>
-
-See the
-[Guile-SDL2 project page](https://dthompson.us/projects/guile-sdl2.html)
-for more information.
-
-Bug reports, bug fixes, feature requests, and patches are welcomed.
-
-Happy hacking!