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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
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+
+A copy of the license is also available from the Free Software
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+<head>
+<title>Sly: Sprites</title>
+
+<meta name="description" content="Sly: Sprites">
+<meta name="keywords" content="Sly: Sprites">
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+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Rendering.html#Rendering" rel="up" title="Rendering">
+<link href="Textures.html#Textures" rel="next" title="Textures">
+<link href="Render-Combinators.html#Render-Combinators" rel="prev" title="Render Combinators">
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+</head>
+
+<body lang="en">
+<a name="Sprites"></a>
+<div class="header">
+<p>
+Next: <a href="Textures.html#Textures" accesskey="n" rel="next">Textures</a>, Previous: <a href="Render-Combinators.html#Render-Combinators" accesskey="p" rel="prev">Render Combinators</a>, Up: <a href="Rendering.html#Rendering" accesskey="u" rel="up">Rendering</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Sprites-1"></a>
+<h4 class="subsection">4.5.2 Sprites</h4>
+
+<dl>
+<dt><a name="index-make_002dsprite"></a>Scheme Procedure: <strong>make-sprite</strong> <em><var>texture</var> [#:anchor]</em></dt>
+<dd><p>Create a sprite that displays the image in <var>texture</var>. The size of
+the mesh is the size of <var>texture</var> in pixels. <var>anchor</var> defines
+the origin of the sprite. By default, the anchor is <code>center</code>,
+which puts the origin in the middle of the sprite. See
+&rsquo;anchor-texture&rsquo; for more anchoring options.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-load_002dsprite"></a>Scheme Procedure: <strong>load-sprite</strong> <em><var>file</var> [#:anchor]</em></dt>
+<dd><p>Create a sprite from the texture in <var>file</var> whose origin is defined
+by <var>anchor</var>. The default anchor is <code>center</code>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-sprite_003f"></a>Scheme Syntax: <strong>sprite?</strong> <em><var>obj</var></em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is a sprite.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-sprite_002dtexture"></a>Scheme Syntax: <strong>sprite-texture</strong> <em><var>sprite</var></em></dt>
+<dd><p>Return the texture for <var>sprite</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-sprite_002dmesh"></a>Scheme Syntax: <strong>sprite-mesh</strong> <em><var>mesh</var></em></dt>
+<dd><p>Return the mesh for <var>sprite</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-render_002dsprite"></a>Scheme Procedure: <strong>render-sprite</strong> <em><var>sprite</var></em></dt>
+<dd><p>Create a renderer for <var>sprite</var>.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>