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authorDavid Thompson <dthompson2@worcester.edu>2016-08-19 20:40:12 -0400
committerDavid Thompson <dthompson2@worcester.edu>2016-08-19 20:40:12 -0400
commit9224412274e1e1a31a959083bb257a7d6ab2b113 (patch)
treec82ef8b0136037aa1b278957f42ae665188861be /manuals/sly/Sprites.html
parentc47d942552568e9a866e9d4887944e0c074dec93 (diff)
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>Sly: Sprites</title>
+
+<meta name="description" content="Sly: Sprites">
+<meta name="keywords" content="Sly: Sprites">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta charset="UTF-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Rendering.html#Rendering" rel="up" title="Rendering">
+<link href="Textures.html#Textures" rel="next" title="Textures">
+<link href="Render-Combinators.html#Render-Combinators" rel="prev" title="Render Combinators">
+<style type="text/css">
+<!--
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+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
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+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Sprites"></a>
+<div class="header">
+<p>
+Next: <a href="Textures.html#Textures" accesskey="n" rel="next">Textures</a>, Previous: <a href="Render-Combinators.html#Render-Combinators" accesskey="p" rel="prev">Render Combinators</a>, Up: <a href="Rendering.html#Rendering" accesskey="u" rel="up">Rendering</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Sprites-1"></a>
+<h4 class="subsection">4.5.2 Sprites</h4>
+
+<dl>
+<dt><a name="index-make_002dsprite"></a>Scheme Procedure: <strong>make-sprite</strong> <em><var>texture</var> [#:anchor]</em></dt>
+<dd><p>Create a sprite that displays the image in <var>texture</var>. The size of
+the mesh is the size of <var>texture</var> in pixels. <var>anchor</var> defines
+the origin of the sprite. By default, the anchor is <code>center</code>,
+which puts the origin in the middle of the sprite. See
+&rsquo;anchor-texture&rsquo; for more anchoring options.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-load_002dsprite"></a>Scheme Procedure: <strong>load-sprite</strong> <em><var>file</var> [#:anchor]</em></dt>
+<dd><p>Create a sprite from the texture in <var>file</var> whose origin is defined
+by <var>anchor</var>. The default anchor is <code>center</code>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-sprite_003f"></a>Scheme Syntax: <strong>sprite?</strong> <em><var>obj</var></em></dt>
+<dd><p>Return <code>#t</code> if <var>obj</var> is a sprite.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-sprite_002dtexture"></a>Scheme Syntax: <strong>sprite-texture</strong> <em><var>sprite</var></em></dt>
+<dd><p>Return the texture for <var>sprite</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-sprite_002dmesh"></a>Scheme Syntax: <strong>sprite-mesh</strong> <em><var>mesh</var></em></dt>
+<dd><p>Return the mesh for <var>sprite</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-render_002dsprite"></a>Scheme Procedure: <strong>render-sprite</strong> <em><var>sprite</var></em></dt>
+<dd><p>Create a renderer for <var>sprite</var>.
+</p></dd></dl>
+
+
+
+
+</body>
+</html>