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@@ -1,6 +1,6 @@
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+<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu
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@@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
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-<hr>
+<hr />
<span id="Meshes-1"></span><h4 class="subsection">5.3.11 Meshes</h4>
<p>The <code>(chickadee graphics mesh)</code> modules provides procedures for
@@ -190,7 +190,7 @@ on the lighting model.
lighting model:
</p>
<dl>
-<dt id="index-make_002dphong_002dmaterial">Procedure: <strong>make-phong-material</strong> <em>[#:name &quot;anonymous&quot;] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:ambient-factor (vec3 1 1 1)] [#:diffuse-factor (vec3 1 1 1)] [#:specular-factor (vec3 1 1 1)] [#:shininess 32] [#:ambient-texture] [#:diffuse-texture] [#:specular-texture] [#:normal-texture]</em></dt>
+<dt id="index-make_002dphong_002dmaterial">Procedure: <strong>make-phong-material</strong> <em>[#:name "anonymous"] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:ambient-factor (vec3 1 1 1)] [#:diffuse-factor (vec3 1 1 1)] [#:specular-factor (vec3 1 1 1)] [#:shininess 32] [#:ambient-texture] [#:diffuse-texture] [#:specular-texture] [#:normal-texture]</em></dt>
<dd>
<p>Return a new Blinn-Phong material.
</p></dd></dl>
@@ -231,7 +231,7 @@ lighting model:
<p>The <code>(chickadee graphics pbr)</code> module has the PBR lighting model:
</p>
<dl>
-<dt id="index-make_002dpbr_002dmaterial">Procedure: <strong>make-pbr-material</strong> <em>[#:name &quot;anonymous&quot;] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:base-color-factor (vec3 1 1 1)] [#:base-color-texcoord 0] [#:metallic-factor 1.0] [#:roughness-factor 1.0] [#:metallic-roughness-texcoord 0] [#:normal-texcoord 0] [#:occlusion-texcoord 0] [#:emissive-factor (vec3 1 1 1)] [#:emissive-texcoord 0] [#:alpha-mode opaque] [#:alpha-cutoff 0.5] [#:base-color-texture] [#:metallic-roughness-texture] [#:normal-texture] [#:occlusion-texture] [#:emissive-texture]</em></dt>
+<dt id="index-make_002dpbr_002dmaterial">Procedure: <strong>make-pbr-material</strong> <em>[#:name "anonymous"] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:base-color-factor (vec3 1 1 1)] [#:base-color-texcoord 0] [#:metallic-factor 1.0] [#:roughness-factor 1.0] [#:metallic-roughness-texcoord 0] [#:normal-texcoord 0] [#:occlusion-texcoord 0] [#:emissive-factor (vec3 1 1 1)] [#:emissive-texcoord 0] [#:alpha-mode opaque] [#:alpha-cutoff 0.5] [#:base-color-texture] [#:metallic-roughness-texture] [#:normal-texture] [#:occlusion-texture] [#:emissive-texture]</em></dt>
<dd>
<p>Return a new PBR material.
</p></dd></dl>
@@ -401,7 +401,7 @@ triangles in the resulting sphere increases exponentially with each
increment to <var>quality</var>.
</p></dd></dl>
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+<hr />
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