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authorDavid Thompson <dthompson2@worcester.edu>2023-05-24 08:09:03 -0400
committerDavid Thompson <dthompson2@worcester.edu>2023-05-24 08:09:03 -0400
commit03072ef67af0623758a660e2cd3fb5e153133efa (patch)
treeeea30b2b8fd47aa7d1bd6494ed64b4313f03eb4a /manuals/chickadee/Meshes.html
parentbcccc363a3b814930856be06c52914fb88c2ece6 (diff)
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Meshes.html')
-rw-r--r--manuals/chickadee/Meshes.html44
1 files changed, 22 insertions, 22 deletions
diff --git a/manuals/chickadee/Meshes.html b/manuals/chickadee/Meshes.html
index 2cd159e..7e66c4d 100644
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+++ b/manuals/chickadee/Meshes.html
@@ -1,6 +1,6 @@
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<html>
-<!-- Copyright (C) 2017-2021 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -17,25 +17,25 @@ Foundation Web site at http://www.gnu.org/licenses/fdl.html.
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
+ -->
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<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Meshes (The Chickadee Game Toolkit)</title>
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-<link href="Graphics.html" rel="up" title="Graphics">
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+<link href="Graphics.html" rel="up" title="Graphics" />
+<link href="Buffers.html" rel="next" title="Buffers" />
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div.display {margin-left: 3.2em}
@@ -72,9 +72,9 @@ ul.no-bullet {list-style: none}
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@@ -84,7 +84,7 @@ ul.no-bullet {list-style: none}
<p>
Next: <a href="Buffers.html" accesskey="n" rel="next">Buffers</a>, Previous: <a href="Skyboxes.html" accesskey="p" rel="prev">Skyboxes</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
-<hr>
+<hr />
<span id="Meshes-1"></span><h4 class="subsection">5.3.11 Meshes</h4>
<p>The <code>(chickadee graphics mesh)</code> modules provides procedures for
@@ -190,7 +190,7 @@ on the lighting model.
lighting model:
</p>
<dl>
-<dt id="index-make_002dphong_002dmaterial">Procedure: <strong>make-phong-material</strong> <em>[#:name &quot;anonymous&quot;] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:ambient-factor (vec3 1 1 1)] [#:diffuse-factor (vec3 1 1 1)] [#:specular-factor (vec3 1 1 1)] [#:shininess 32] [#:ambient-texture] [#:diffuse-texture] [#:specular-texture] [#:normal-texture]</em></dt>
+<dt id="index-make_002dphong_002dmaterial">Procedure: <strong>make-phong-material</strong> <em>[#:name "anonymous"] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:ambient-factor (vec3 1 1 1)] [#:diffuse-factor (vec3 1 1 1)] [#:specular-factor (vec3 1 1 1)] [#:shininess 32] [#:ambient-texture] [#:diffuse-texture] [#:specular-texture] [#:normal-texture]</em></dt>
<dd>
<p>Return a new Blinn-Phong material.
</p></dd></dl>
@@ -231,7 +231,7 @@ lighting model:
<p>The <code>(chickadee graphics pbr)</code> module has the PBR lighting model:
</p>
<dl>
-<dt id="index-make_002dpbr_002dmaterial">Procedure: <strong>make-pbr-material</strong> <em>[#:name &quot;anonymous&quot;] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:base-color-factor (vec3 1 1 1)] [#:base-color-texcoord 0] [#:metallic-factor 1.0] [#:roughness-factor 1.0] [#:metallic-roughness-texcoord 0] [#:normal-texcoord 0] [#:occlusion-texcoord 0] [#:emissive-factor (vec3 1 1 1)] [#:emissive-texcoord 0] [#:alpha-mode opaque] [#:alpha-cutoff 0.5] [#:base-color-texture] [#:metallic-roughness-texture] [#:normal-texture] [#:occlusion-texture] [#:emissive-texture]</em></dt>
+<dt id="index-make_002dpbr_002dmaterial">Procedure: <strong>make-pbr-material</strong> <em>[#:name "anonymous"] [#:blend-mode] [#:polygon-mode] [#:cull-face-mode] [#:depth-test] [#:stencil-test] [#:multisample? #f] [#:base-color-factor (vec3 1 1 1)] [#:base-color-texcoord 0] [#:metallic-factor 1.0] [#:roughness-factor 1.0] [#:metallic-roughness-texcoord 0] [#:normal-texcoord 0] [#:occlusion-texcoord 0] [#:emissive-factor (vec3 1 1 1)] [#:emissive-texcoord 0] [#:alpha-mode opaque] [#:alpha-cutoff 0.5] [#:base-color-texture] [#:metallic-roughness-texture] [#:normal-texture] [#:occlusion-texture] [#:emissive-texture]</em></dt>
<dd>
<p>Return a new PBR material.
</p></dd></dl>
@@ -401,7 +401,7 @@ triangles in the resulting sphere increases exponentially with each
increment to <var>quality</var>.
</p></dd></dl>
-<hr>
+<hr />
<div class="header">
<p>
Next: <a href="Buffers.html" accesskey="n" rel="next">Buffers</a>, Previous: <a href="Skyboxes.html" accesskey="p" rel="prev">Skyboxes</a>, Up: <a href="Graphics.html" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>