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-<span id="Invoking-chickadee-bundle"></span><div class="header">
-<p>
-Previous: <a href="Invoking-chickadee-play.html" accesskey="p" rel="prev">Invoking chickadee play</a>, Up: <a href="Command-Line-Interface.html" accesskey="u" rel="up">Command Line Interface</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Invoking-chickadee-bundle-1"></span><h3 class="section">3.2 Invoking <code>chickadee bundle</code></h3>
-
-<p>Distributing games is difficult. While Chickadee games are free
-software, it would be far too burdensome on the player to ask them to
-compile a game from source in order to try it out. Many potential
-players will simply not even try. Players expect to be able to
-download a compressed archive, extract it, and play. If there are any
-more steps than that then the chances of the game being played drop
-dramatically. If you can&rsquo;t beat &rsquo;em, join &rsquo;em. The
-<code>chickadee bundle</code> tool creates redistributable binary bundles
-by combining the game code and assets with shared libraries and
-executables from the host operating system.
-</p>
-<p>Bundling is currently only supported on Linux. In the future, it may
-be possible to bundle on MacOS. Patches very much welcome for that.
-</p>
-<p>It should be noted that bundling is a problematic way to distribute
-software. All of the libraries that the bundled application includes
-are separated from the distribution that was so carefully making sure
-that they stay up-to-date with regard to security patches. The
-bundled libraries are frozen in time, vulnerabilities and all.
-Unfortunately, the release model used by the most popular
-distributions, while wonderful for stable, mature software, does not
-fit the needs of game distribution at all. So, we compromise, knowing
-that most games are only played for only a short amount of time before
-being disposed. Perhaps, in time, the Linux world will shift to using
-more robust package management solutions such as
-<a href="https://guix.gnu.org">GNU Guix</a> which support long-term
-maintenance of stable software as well as the &ldquo;fire and forget&rdquo;
-nature of game releases. And maybe a game made with Chickadee will
-become so popular that major distributions decide to package it, but
-let&rsquo;s get back to reality.
-</p>
-<p>To get started with bundling, simply add a <samp>bundle.scm</samp> file to
-the root of the project directory. It could look something like this:
-</p>
-<div class="lisp">
-<pre class="lisp"><span class="syntax-symbol">'</span><span class="syntax-open">(</span><span class="syntax-open">(</span><span class="syntax-symbol">asset-directories</span> <span class="syntax-symbol">.</span> <span class="syntax-open">(</span><span class="syntax-string">"images"</span> <span class="syntax-string">"models"</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
- <span class="syntax-open">(</span><span class="syntax-symbol">bundle-name</span> <span class="syntax-symbol">.</span> <span class="syntax-string">"the-legend-of-emacs-1.0"</span><span class="syntax-close">)</span>
- <span class="syntax-open">(</span><span class="syntax-symbol">code</span> <span class="syntax-symbol">.</span> <span class="syntax-string">"the-legend-of-emacs.scm"</span><span class="syntax-close">)</span>
- <span class="syntax-open">(</span><span class="syntax-symbol">launcher-name</span> <span class="syntax-symbol">.</span> <span class="syntax-string">"the-legend-of-emacs"</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
-</pre></div>
-
-<p>To create the bundle, simply run <code>chickadee bundle</code>. Upon
-success, the file <samp>the-legend-of-emacs-1.0.tar.gz</samp> would be
-created in the current directory.
-</p>
-<p>To maximize the chances that the bundle will work on someone else&rsquo;s
-computer, it&rsquo;s best to build on the oldest supported Linux
-distribution available. As of this writing, Ubuntu 18.04 LTS is a
-good choice.
-</p>
-<p>In addition to including system libraries and executables,
-<code>chickadee bundle</code> also includes the compiled Guile bytecode
-(the <samp>.go</samp> files) for all modules used by the game. The module
-source files are <em>not</em> included, so it&rsquo;s critical that all of the
-modules used by the game have been compiled.
-</p>
-<p>Available options:
-</p>
-<ul>
-<li> <code>asset-directories</code>
-
-<p>A list of directories that hold static game assets such as images or
-audio. Files in these directories will be copied into the bundle
-archive.
-</p>
-</li><li> <code>binary-directories</code>
-
-<p>A list of directories to search for system binaries, such as
-<code>guile</code>. By default, <samp>/usr/bin</samp> is searched.
-</p>
-</li><li> <code>bundle-name</code>
-
-<p>The name of the bundle archive. By default, the name is
-<code>"chickadee-bundle"</code>.
-</p>
-</li><li> <code>launcher-name</code>
-
-<p>The name of the launcher script. By default, the name is
-<code>"launch-game"</code>.
-</p>
-</li><li> <code>libraries</code>
-
-<p>A list of shared libraries to include in the bundle. By default, all
-of the libraries necessary for running Guile, Guile-SDL2, and
-Chickadee are included. This list is compatible with the names given
-to the libraries on Ubuntu, which may be different than on other
-distributions. In such cases, this list will need to be customized.
-See below for more information on the <code>%default-config</code> variable
-that can be of help.
-</p>
-</li><li> <code>library-directories</code>
-
-<p>A list of directories to search for system shared libraries. By
-default, the list contains common directories used by most
-distributions.
-</p>
-</li><li> <code>method</code>
-
-<p>The method by which the game is launched. Can be either <code>play</code>
-or <code>manual</code>. The default is <code>play</code>, which means that
-<code>chickadee play</code> will be used to launch the game. For games
-that do not use <code>chickadee play</code>, opting to start the game
-loop on their own, the <code>manual</code> method should be used.
-</p>
-</li><li> <code>play-args</code>
-
-<p>A list of command line arguments to pass to <code>chickadee play</code>.
-Only used when the <code>method</code> option is set to <code>play</code>.
-</p>
-</li></ul>
-
-<p>Default configuration options, such as the list of C shared libaries,
-can be found in the <code>%default-config</code> variable. This way they
-can be programatically modified, if necessary.
-</p>
-<dl>
-<dt id="index-_0025default_002dconfig">Variable: <strong>%default-config</strong></dt>
-<dd><p>An association list of default configuration options.
-</p></dd></dl>
-
-<hr />
-<div class="header">
-<p>
-Previous: <a href="Invoking-chickadee-play.html" accesskey="p" rel="prev">Invoking chickadee play</a>, Up: <a href="Command-Line-Interface.html" accesskey="u" rel="up">Command Line Interface</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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