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author | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
commit | 25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch) | |
tree | 96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/chickadee/Invoking-chickadee-bundle.html | |
parent | 5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff) |
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
Diffstat (limited to 'manuals/chickadee/Invoking-chickadee-bundle.html')
-rw-r--r-- | manuals/chickadee/Invoking-chickadee-bundle.html | 219 |
1 files changed, 0 insertions, 219 deletions
diff --git a/manuals/chickadee/Invoking-chickadee-bundle.html b/manuals/chickadee/Invoking-chickadee-bundle.html deleted file mode 100644 index 060c8ad..0000000 --- a/manuals/chickadee/Invoking-chickadee-bundle.html +++ /dev/null @@ -1,219 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2017-2023 David Thompson dthompson2@worcester.edu - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Chickadee: (chickadee). Game programming toolkit for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<title>Invoking chickadee bundle (The Chickadee Game Toolkit)</title> - -<meta name="description" content="Invoking chickadee bundle (The Chickadee Game Toolkit)" /> -<meta name="keywords" content="Invoking chickadee bundle (The Chickadee Game Toolkit)" /> -<meta name="resource-type" content="document" /> -<meta name="distribution" content="global" /> -<meta name="Generator" content="makeinfo" /> -<link href="index.html" rel="start" title="Top" /> -<link href="Index.html" rel="index" title="Index" /> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" /> -<link href="Command-Line-Interface.html" rel="up" title="Command Line Interface" /> -<link href="Live-Coding.html" rel="next" title="Live Coding" /> -<link href="Invoking-chickadee-play.html" rel="prev" title="Invoking chickadee play" /> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css" /> - - -</head> - -<body lang="en"> -<span id="Invoking-chickadee-bundle"></span><div class="header"> -<p> -Previous: <a href="Invoking-chickadee-play.html" accesskey="p" rel="prev">Invoking chickadee play</a>, Up: <a href="Command-Line-Interface.html" accesskey="u" rel="up">Command Line Interface</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr /> -<span id="Invoking-chickadee-bundle-1"></span><h3 class="section">3.2 Invoking <code>chickadee bundle</code></h3> - -<p>Distributing games is difficult. While Chickadee games are free -software, it would be far too burdensome on the player to ask them to -compile a game from source in order to try it out. Many potential -players will simply not even try. Players expect to be able to -download a compressed archive, extract it, and play. If there are any -more steps than that then the chances of the game being played drop -dramatically. If you can’t beat ’em, join ’em. The -<code>chickadee bundle</code> tool creates redistributable binary bundles -by combining the game code and assets with shared libraries and -executables from the host operating system. -</p> -<p>Bundling is currently only supported on Linux. In the future, it may -be possible to bundle on MacOS. Patches very much welcome for that. -</p> -<p>It should be noted that bundling is a problematic way to distribute -software. All of the libraries that the bundled application includes -are separated from the distribution that was so carefully making sure -that they stay up-to-date with regard to security patches. The -bundled libraries are frozen in time, vulnerabilities and all. -Unfortunately, the release model used by the most popular -distributions, while wonderful for stable, mature software, does not -fit the needs of game distribution at all. So, we compromise, knowing -that most games are only played for only a short amount of time before -being disposed. Perhaps, in time, the Linux world will shift to using -more robust package management solutions such as -<a href="https://guix.gnu.org">GNU Guix</a> which support long-term -maintenance of stable software as well as the “fire and forget” -nature of game releases. And maybe a game made with Chickadee will -become so popular that major distributions decide to package it, but -let’s get back to reality. -</p> -<p>To get started with bundling, simply add a <samp>bundle.scm</samp> file to -the root of the project directory. It could look something like this: -</p> -<div class="lisp"> -<pre class="lisp"><span class="syntax-symbol">'</span><span class="syntax-open">(</span><span class="syntax-open">(</span><span class="syntax-symbol">asset-directories</span> <span class="syntax-symbol">.</span> <span class="syntax-open">(</span><span class="syntax-string">"images"</span> <span class="syntax-string">"models"</span><span class="syntax-close">)</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">bundle-name</span> <span class="syntax-symbol">.</span> <span class="syntax-string">"the-legend-of-emacs-1.0"</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">code</span> <span class="syntax-symbol">.</span> <span class="syntax-string">"the-legend-of-emacs.scm"</span><span class="syntax-close">)</span> - <span class="syntax-open">(</span><span class="syntax-symbol">launcher-name</span> <span class="syntax-symbol">.</span> <span class="syntax-string">"the-legend-of-emacs"</span><span class="syntax-close">)</span><span class="syntax-close">)</span> -</pre></div> - -<p>To create the bundle, simply run <code>chickadee bundle</code>. Upon -success, the file <samp>the-legend-of-emacs-1.0.tar.gz</samp> would be -created in the current directory. -</p> -<p>To maximize the chances that the bundle will work on someone else’s -computer, it’s best to build on the oldest supported Linux -distribution available. As of this writing, Ubuntu 18.04 LTS is a -good choice. -</p> -<p>In addition to including system libraries and executables, -<code>chickadee bundle</code> also includes the compiled Guile bytecode -(the <samp>.go</samp> files) for all modules used by the game. The module -source files are <em>not</em> included, so it’s critical that all of the -modules used by the game have been compiled. -</p> -<p>Available options: -</p> -<ul> -<li> <code>asset-directories</code> - -<p>A list of directories that hold static game assets such as images or -audio. Files in these directories will be copied into the bundle -archive. -</p> -</li><li> <code>binary-directories</code> - -<p>A list of directories to search for system binaries, such as -<code>guile</code>. By default, <samp>/usr/bin</samp> is searched. -</p> -</li><li> <code>bundle-name</code> - -<p>The name of the bundle archive. By default, the name is -<code>"chickadee-bundle"</code>. -</p> -</li><li> <code>launcher-name</code> - -<p>The name of the launcher script. By default, the name is -<code>"launch-game"</code>. -</p> -</li><li> <code>libraries</code> - -<p>A list of shared libraries to include in the bundle. By default, all -of the libraries necessary for running Guile, Guile-SDL2, and -Chickadee are included. This list is compatible with the names given -to the libraries on Ubuntu, which may be different than on other -distributions. In such cases, this list will need to be customized. -See below for more information on the <code>%default-config</code> variable -that can be of help. -</p> -</li><li> <code>library-directories</code> - -<p>A list of directories to search for system shared libraries. By -default, the list contains common directories used by most -distributions. -</p> -</li><li> <code>method</code> - -<p>The method by which the game is launched. Can be either <code>play</code> -or <code>manual</code>. The default is <code>play</code>, which means that -<code>chickadee play</code> will be used to launch the game. For games -that do not use <code>chickadee play</code>, opting to start the game -loop on their own, the <code>manual</code> method should be used. -</p> -</li><li> <code>play-args</code> - -<p>A list of command line arguments to pass to <code>chickadee play</code>. -Only used when the <code>method</code> option is set to <code>play</code>. -</p> -</li></ul> - -<p>Default configuration options, such as the list of C shared libaries, -can be found in the <code>%default-config</code> variable. This way they -can be programatically modified, if necessary. -</p> -<dl> -<dt id="index-_0025default_002dconfig">Variable: <strong>%default-config</strong></dt> -<dd><p>An association list of default configuration options. -</p></dd></dl> - -<hr /> -<div class="header"> -<p> -Previous: <a href="Invoking-chickadee-play.html" accesskey="p" rel="prev">Invoking chickadee play</a>, Up: <a href="Command-Line-Interface.html" accesskey="u" rel="up">Command Line Interface</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |