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-rw-r--r--manuals/chickadee/Graphics.html30
1 files changed, 17 insertions, 13 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html
index f10cc89..86f8f68 100644
--- a/manuals/chickadee/Graphics.html
+++ b/manuals/chickadee/Graphics.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
@@ -30,7 +32,7 @@ http://www.texinfo.org/ (GNU Texinfo).
<link href="Index.html#Index" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
-<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine">
+<link href="Textures.html#Textures" rel="next" title="Textures">
<link href="Path-Finding.html#Path-Finding" rel="prev" title="Path Finding">
<style type="text/css">
<!--
@@ -106,27 +108,29 @@ tasks like rendering a sprite while also providing all of the building
blocks to implement additional rendering techniques.
</p>
<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
+<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="1">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="2">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html#Tile-Maps" accesskey="3">Tile Maps</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="3">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
+<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="4">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Tile-Maps.html#Tile-Maps" accesskey="4">Tile Maps</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D tile maps.
+<tr><td align="left" valign="top">&bull; <a href="Fonts.html#Fonts" accesskey="5">Fonts</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="5">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
+<tr><td align="left" valign="top">&bull; <a href="Particles.html#Particles" accesskey="6">Particles</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Pretty little flying pieces!
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Fonts.html#Fonts" accesskey="6">Fonts</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Drawing text.
+<tr><td align="left" valign="top">&bull; <a href="Blending.html#Blending" accesskey="7">Blending</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="7">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="8">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
+<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to a particular area.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="9">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
+<tr><td align="left" valign="top">&bull; <a href="Buffers.html#Buffers">Buffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Send data to the GPU.
</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
</td></tr>
</table>