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author | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-04 20:49:16 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-04 20:49:16 -0400 |
commit | 279f17ac0e1b3d019c2b294098e834d249376686 (patch) | |
tree | 47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Graphics.html | |
parent | 7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff) |
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Graphics.html')
-rw-r--r-- | manuals/chickadee/Graphics.html | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html index f10cc89..86f8f68 100644 --- a/manuals/chickadee/Graphics.html +++ b/manuals/chickadee/Graphics.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017 David Thompson davet@gnu.org +<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software Foundation Web site at http://www.gnu.org/licenses/fdl.html. +* Chickadee: (chickadee). Game programming toolkit for Guile. + The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> @@ -30,7 +32,7 @@ http://www.texinfo.org/ (GNU Texinfo). <link href="Index.html#Index" rel="index" title="Index"> <link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> <link href="API-Reference.html#API-Reference" rel="up" title="API Reference"> -<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine"> +<link href="Textures.html#Textures" rel="next" title="Textures"> <link href="Path-Finding.html#Path-Finding" rel="prev" title="Path Finding"> <style type="text/css"> <!-- @@ -106,27 +108,29 @@ tasks like rendering a sprite while also providing all of the building blocks to implement additional rendering techniques. </p> <table class="menu" border="0" cellspacing="0"> -<tr><td align="left" valign="top">• <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td> </td><td align="left" valign="top">Rendering state management. +<tr><td align="left" valign="top">• <a href="Textures.html#Textures" accesskey="1">Textures</a>:</td><td> </td><td align="left" valign="top">2D images. +</td></tr> +<tr><td align="left" valign="top">• <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td> </td><td align="left" valign="top">Draw 2D images. </td></tr> -<tr><td align="left" valign="top">• <a href="Textures.html#Textures" accesskey="2">Textures</a>:</td><td> </td><td align="left" valign="top">2D images. +<tr><td align="left" valign="top">• <a href="Tile-Maps.html#Tile-Maps" accesskey="3">Tile Maps</a>:</td><td> </td><td align="left" valign="top">Draw 2D tile maps. </td></tr> -<tr><td align="left" valign="top">• <a href="Sprites.html#Sprites" accesskey="3">Sprites</a>:</td><td> </td><td align="left" valign="top">Draw 2D images. +<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="4">Lines and Shapes</a>:</td><td> </td><td align="left" valign="top">Draw line segments and polygons. </td></tr> -<tr><td align="left" valign="top">• <a href="Tile-Maps.html#Tile-Maps" accesskey="4">Tile Maps</a>:</td><td> </td><td align="left" valign="top">Draw 2D tile maps. +<tr><td align="left" valign="top">• <a href="Fonts.html#Fonts" accesskey="5">Fonts</a>:</td><td> </td><td align="left" valign="top">Drawing text. </td></tr> -<tr><td align="left" valign="top">• <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="5">Lines and Shapes</a>:</td><td> </td><td align="left" valign="top">Draw line segments and polygons. +<tr><td align="left" valign="top">• <a href="Particles.html#Particles" accesskey="6">Particles</a>:</td><td> </td><td align="left" valign="top">Pretty little flying pieces! </td></tr> -<tr><td align="left" valign="top">• <a href="Fonts.html#Fonts" accesskey="6">Fonts</a>:</td><td> </td><td align="left" valign="top">Drawing text. +<tr><td align="left" valign="top">• <a href="Blending.html#Blending" accesskey="7">Blending</a>:</td><td> </td><td align="left" valign="top">Control how pixels are combined. </td></tr> -<tr><td align="left" valign="top">• <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="7">Blending and Depth Testing</a>:</td><td> </td><td align="left" valign="top">Control how pixels are combined. +<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td> </td><td align="left" valign="top">Render to texture. </td></tr> -<tr><td align="left" valign="top">• <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="8">Vertex Arrays</a>:</td><td> </td><td align="left" valign="top">Create 2D/3D models. +<tr><td align="left" valign="top">• <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td> </td><td align="left" valign="top">Restrict rendering to a particular area. </td></tr> -<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders" accesskey="9">Shaders</a>:</td><td> </td><td align="left" valign="top">Create custom GPU programs. +<tr><td align="left" valign="top">• <a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a>:</td><td> </td><td align="left" valign="top">Rendering state management. </td></tr> -<tr><td align="left" valign="top">• <a href="Framebuffers.html#Framebuffers">Framebuffers</a>:</td><td> </td><td align="left" valign="top">Render to texture. +<tr><td align="left" valign="top">• <a href="Buffers.html#Buffers">Buffers</a>:</td><td> </td><td align="left" valign="top">Send data to the GPU. </td></tr> -<tr><td align="left" valign="top">• <a href="Viewports.html#Viewports">Viewports</a>:</td><td> </td><td align="left" valign="top">Restrict rendering to +<tr><td align="left" valign="top">• <a href="Shaders.html#Shaders">Shaders</a>:</td><td> </td><td align="left" valign="top">Create custom GPU programs. </td></tr> </table> |