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authorDavid Thompson <dthompson2@worcester.edu>2022-02-05 17:41:36 -0500
committerDavid Thompson <dthompson2@worcester.edu>2022-02-05 17:41:47 -0500
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-title: Guile-2D is now named “Sly”
-date: 2014-08-11 19:00
-tags: foss, gnu, guile, scheme, gamedev, wsu
----
-
-Guile-2D has been the working title for my game engine written in
-Guile Scheme for over a year now. The name has become limiting since
-I realized that it wouldn’t be much extra work to support 3D graphics.
-After much indecision, I’ve finally decided on an official name: Sly.
-I think it’s a great name. It’s short, easy to type, and slyness is
-one of the definitions of “guile”.
-
-In other news:
-
-* Sly has a new contributor!
- [Jordan Russel](https://gitorious.org/~seconded) has written a
- [new module](https://gitorious.org/sly/sly/source/9231dca37261de8269149ccad4517acad41aa015:sly/joystick.scm)
- that provides joystick input support.
-
-* I have written a
- [module for describing animations](https://gitorious.org/sly/sly/source/9231dca37261de8269149ccad4517acad41aa015:sly/transition.scm).
-
-* I have been slowly working on a scene graph implementation that
- plays well with the functional reactive programming API.
-
-* As mentioned above, 3D graphics support is on the way! So far, I
- have implemented a perspective projection matrix, a "look at"
- matrix, and a cube primitive.
-
-![3D Scene Graph](/images/sly/scene-graph-prototype.png)
-
-Check out the Sly source code repository on
-[Gitorious](https://gitorious.org/sly/sly)!