From 2c01d4daeff989a556083d26b7c6e5cf7f89b472 Mon Sep 17 00:00:00 2001 From: David Thompson Date: Sat, 5 Feb 2022 17:41:36 -0500 Subject: Prefix old post file names with dates. --- posts/guile-2d-is-now-sly.md | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 posts/guile-2d-is-now-sly.md (limited to 'posts/guile-2d-is-now-sly.md') diff --git a/posts/guile-2d-is-now-sly.md b/posts/guile-2d-is-now-sly.md deleted file mode 100644 index 4ec8255..0000000 --- a/posts/guile-2d-is-now-sly.md +++ /dev/null @@ -1,33 +0,0 @@ -title: Guile-2D is now named “Sly” -date: 2014-08-11 19:00 -tags: foss, gnu, guile, scheme, gamedev, wsu ---- - -Guile-2D has been the working title for my game engine written in -Guile Scheme for over a year now. The name has become limiting since -I realized that it wouldn’t be much extra work to support 3D graphics. -After much indecision, I’ve finally decided on an official name: Sly. -I think it’s a great name. It’s short, easy to type, and slyness is -one of the definitions of “guile”. - -In other news: - -* Sly has a new contributor! - [Jordan Russel](https://gitorious.org/~seconded) has written a - [new module](https://gitorious.org/sly/sly/source/9231dca37261de8269149ccad4517acad41aa015:sly/joystick.scm) - that provides joystick input support. - -* I have written a - [module for describing animations](https://gitorious.org/sly/sly/source/9231dca37261de8269149ccad4517acad41aa015:sly/transition.scm). - -* I have been slowly working on a scene graph implementation that - plays well with the functional reactive programming API. - -* As mentioned above, 3D graphics support is on the way! So far, I - have implemented a perspective projection matrix, a "look at" - matrix, and a cube primitive. - -![3D Scene Graph](/images/sly/scene-graph-prototype.png) - -Check out the Sly source code repository on -[Gitorious](https://gitorious.org/sly/sly)! -- cgit v1.2.3