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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/sly/Sprites.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2013, 2014 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.0, http://www.gnu.org/software/texinfo/ -->
-<head>
-<title>Sly: Sprites</title>
-
-<meta name="description" content="Sly: Sprites">
-<meta name="keywords" content="Sly: Sprites">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<meta charset="UTF-8">
-<link href="index.html#Top" rel="start" title="Top">
-<link href="Index.html#Index" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Rendering.html#Rendering" rel="up" title="Rendering">
-<link href="Textures.html#Textures" rel="next" title="Textures">
-<link href="Render-Combinators.html#Render-Combinators" rel="prev" title="Render Combinators">
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-<!--
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-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
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-div.smallexample {margin-left: 3.2em}
-div.smalllisp {margin-left: 3.2em}
-kbd {font-style: oblique}
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-pre.smallformat {font-family: inherit; font-size: smaller}
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-span.nocodebreak {white-space: nowrap}
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-span.roman {font-family: serif; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
--->
-</style>
-
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-</head>
-
-<body lang="en">
-<a name="Sprites"></a>
-<div class="header">
-<p>
-Next: <a href="Textures.html#Textures" accesskey="n" rel="next">Textures</a>, Previous: <a href="Render-Combinators.html#Render-Combinators" accesskey="p" rel="prev">Render Combinators</a>, Up: <a href="Rendering.html#Rendering" accesskey="u" rel="up">Rendering</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<a name="Sprites-1"></a>
-<h4 class="subsection">4.5.2 Sprites</h4>
-
-<dl>
-<dt><a name="index-make_002dsprite"></a>Scheme Procedure: <strong>make-sprite</strong> <em><var>texture</var> [#:anchor]</em></dt>
-<dd><p>Create a sprite that displays the image in <var>texture</var>. The size of
-the mesh is the size of <var>texture</var> in pixels. <var>anchor</var> defines
-the origin of the sprite. By default, the anchor is <code>center</code>,
-which puts the origin in the middle of the sprite. See
-&rsquo;anchor-texture&rsquo; for more anchoring options.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-load_002dsprite"></a>Scheme Procedure: <strong>load-sprite</strong> <em><var>file</var> [#:anchor]</em></dt>
-<dd><p>Create a sprite from the texture in <var>file</var> whose origin is defined
-by <var>anchor</var>. The default anchor is <code>center</code>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-sprite_003f"></a>Scheme Syntax: <strong>sprite?</strong> <em><var>obj</var></em></dt>
-<dd><p>Return <code>#t</code> if <var>obj</var> is a sprite.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-sprite_002dtexture"></a>Scheme Syntax: <strong>sprite-texture</strong> <em><var>sprite</var></em></dt>
-<dd><p>Return the texture for <var>sprite</var>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-sprite_002dmesh"></a>Scheme Syntax: <strong>sprite-mesh</strong> <em><var>mesh</var></em></dt>
-<dd><p>Return the mesh for <var>sprite</var>.
-</p></dd></dl>
-
-<dl>
-<dt><a name="index-render_002dsprite"></a>Scheme Procedure: <strong>render-sprite</strong> <em><var>sprite</var></em></dt>
-<dd><p>Create a renderer for <var>sprite</var>.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>