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authorDavid Thompson <dthompson2@worcester.edu>2021-04-13 11:30:50 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-04-13 11:30:50 -0400
commitce9d6e8ad28b2d84d1a292a871c23b66a4654b54 (patch)
treeade44e7bb7b891c9ae0ceba18633ef4b2a911a7c /manuals/guile-sdl2/Windows.html
parent2a30eb2a2d5472be3df1254d5d4d04310314e628 (diff)
Add new guile-sdl2 and chickadee releases.
Diffstat (limited to 'manuals/guile-sdl2/Windows.html')
-rw-r--r--manuals/guile-sdl2/Windows.html115
1 files changed, 68 insertions, 47 deletions
diff --git a/manuals/guile-sdl2/Windows.html b/manuals/guile-sdl2/Windows.html
index 2bb310a..463e0fa 100644
--- a/manuals/guile-sdl2/Windows.html
+++ b/manuals/guile-sdl2/Windows.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2016 David Thompson davet@gnu.org
+<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,10 +13,12 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
-<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ -->
+<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Windows (Guile-SDL2)</title>
@@ -26,33 +28,24 @@ http://www.texinfo.org/ (GNU Texinfo).
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
-<link href="index.html#Top" rel="start" title="Top">
-<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html" rel="start" title="Top">
+<link href="Index.html" rel="index" title="Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Window-Management.html#Window-Management" rel="up" title="Window Management">
-<link href="OpenGL.html#OpenGL" rel="next" title="OpenGL">
-<link href="Window-Management.html#Window-Management" rel="prev" title="Window Management">
+<link href="Window-Management.html" rel="up" title="Window Management">
+<link href="OpenGL.html" rel="next" title="OpenGL">
+<link href="Window-Management.html" rel="prev" title="Window Management">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.indentedblock {margin-right: 0em}
-blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
-blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
-div.smalldisplay {margin-left: 3.2em}
-div.smallexample {margin-left: 3.2em}
-div.smalllisp {margin-left: 3.2em}
kbd {font-style: oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
-pre.smalldisplay {font-family: inherit; font-size: smaller}
-pre.smallexample {font-size: smaller}
-pre.smallformat {font-family: inherit; font-size: smaller}
-pre.smalllisp {font-size: smaller}
span.nolinebreak {white-space: nowrap}
span.roman {font-family: initial; font-weight: normal}
span.sansserif {font-family: sans-serif; font-weight: normal}
@@ -87,17 +80,15 @@ ul.no-bullet {list-style: none}
</head>
<body lang="en">
-<a name="Windows"></a>
-<div class="header">
+<span id="Windows"></span><div class="header">
<p>
-Next: <a href="OpenGL.html#OpenGL" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
-<a name="Windows-1"></a>
-<h4 class="subsection">3.2.1 Windows</h4>
+<span id="Windows-1"></span><h4 class="subsection">3.2.1 Windows</h4>
<dl>
-<dt><a name="index-make_002dwindow"></a>Procedure: <strong>make-window</strong> <em>[#:title &quot;Guile SDL2 Window&quot;] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt>
+<dt id="index-make_002dwindow">Procedure: <strong>make-window</strong> <em>[#:title &quot;Guile SDL2 Window&quot;] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt>
<dd><p>Create a new window named <var>title</var> with dimensions <var>size</var> located
at <var>position</var> on the display. <var>position</var> and <var>size</var> are
two-element lists in the form <code>(x y)</code>, where each coordinate is
@@ -108,97 +99,127 @@ where the window is located on that axis.
</p></dd></dl>
<dl>
-<dt><a name="index-close_002dwindow_0021"></a>Procedure: <strong>close-window!</strong> <em>window</em></dt>
+<dt id="index-close_002dwindow_0021">Procedure: <strong>close-window!</strong> <em>window</em></dt>
<dd><p>Close <var>window</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-call_002dwith_002dwindow"></a>Procedure: <strong>call-with-window</strong> <em>window proc</em></dt>
+<dt id="index-call_002dwith_002dwindow">Procedure: <strong>call-with-window</strong> <em>window proc</em></dt>
<dd><p>Call <var>proc</var> with <var>window</var>, an SDL window object, and close it
when <var>proc</var> returns or otherwise exits.
</p></dd></dl>
<dl>
-<dt><a name="index-window_002dtitle"></a>Procedure: <strong>window-title</strong> <em>window</em></dt>
+<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt>
<dd><p>Return the title for <var>window</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-window_002dsize"></a>Procedure: <strong>window-size</strong> <em>window</em></dt>
-<dd><p>Return the dimensions of <var>window</var>.
+<dt id="index-window_002dsize">Procedure: <strong>window-size</strong> <em>window</em></dt>
+<dd><p>Return 2 values for the dimensions of <var>window</var>.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002dminimum_002dsize">Procedure: <strong>window-minimum-size</strong> <em>window</em></dt>
+<dd><p>Return 2 values for the minimal dimensions that <var>window</var> can be.
+Note that SDL does not always enforce this restriction, so you might
+end up with a window size that is actually smaller than the value
+returned by this procedure.
</p></dd></dl>
<dl>
-<dt><a name="index-window_002dposition"></a>Procedure: <strong>window-position</strong> <em>window</em></dt>
-<dd><p>Return the position of <var>window</var> on the display.
+<dt id="index-window_002dmaximum_002dsize">Procedure: <strong>window-maximum-size</strong> <em>window</em></dt>
+<dd><p>Return 2 values for the maximum dimensions that <var>window</var> can be.
</p></dd></dl>
<dl>
-<dt><a name="index-window_002did"></a>Procedure: <strong>window-id</strong> <em>window</em></dt>
+<dt id="index-window_002dposition">Procedure: <strong>window-position</strong> <em>window</em></dt>
+<dd><p>Return 2 values for the position of <var>window</var> on the display.
+</p></dd></dl>
+
+<dl>
+<dt id="index-window_002did">Procedure: <strong>window-id</strong> <em>window</em></dt>
<dd><p>Return the numeric ID of <var>window</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-id_002d_003ewindow"></a>Procedure: <strong>id-&gt;window</strong> <em>id</em></dt>
+<dt id="index-id_002d_003ewindow">Procedure: <strong>id-&gt;window</strong> <em>id</em></dt>
<dd><p>Return the window corresponding to <var>ID</var>, a positive integer, or
<code>#f</code> if there is no such window.
</p></dd></dl>
<dl>
-<dt><a name="index-hide_002dwindow_0021"></a>Procedure: <strong>hide-window!</strong> <em>window</em></dt>
+<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt>
<dd><p>Hide <var>window</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-show_002dwindow_0021"></a>Procedure: <strong>show-window!</strong> <em>window</em></dt>
+<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt>
<dd><p>Show <var>window</var> and focus on it.
</p></dd></dl>
<dl>
-<dt><a name="index-maximize_002dwindow_0021"></a>Procedure: <strong>maximize-window!</strong> <em>window</em></dt>
+<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt>
<dd><p>Make <var>window</var> as large as possible.
</p></dd></dl>
<dl>
-<dt><a name="index-minimize_002dwindow_0021"></a>Procedure: <strong>minimize-window!</strong> <em>window</em></dt>
+<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt>
<dd><p>Shrink <var>window</var> to an iconic representation.
</p></dd></dl>
<dl>
-<dt><a name="index-raise_002dwindow_0021"></a>Procedure: <strong>raise-window!</strong> <em>window</em></dt>
+<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt>
<dd><p>Raise <var>window</var> above all other windows and set input focus.
</p></dd></dl>
<dl>
-<dt><a name="index-restore_002dwindow_0021"></a>Procedure: <strong>restore-window!</strong> <em>window</em></dt>
+<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt>
<dd><p>Restore the size and position of a minimized or maximized <var>window</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-set_002dwindow_002dborder_0021"></a>Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt>
+<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt>
<dd><p>When <var>border?</var>, draw the usual border around <var>window</var>, otherwise
remove the border.
</p></dd></dl>
<dl>
-<dt><a name="index-set_002dwindow_002dtitle_0021"></a>Procedure: <strong>set-window-title!</strong> <em>window title</em></dt>
+<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt>
<dd><p>Set the title of <var>window</var> to the string <var>title</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-set_002dwindow_002dposition_0021"></a>Procedure: <strong>set-window-position!</strong> <em>window position</em></dt>
-<dd><p>Set the position of <var>window</var> to <var>position</var>, a two-element list
-of (x,y) coordinates measured in pixels.
+<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt>
+<dd><p>Set the position of <var>window</var> to (<var>x</var>, <var>y</var>).
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt>
+<dd><p>Set the dimensions of <var>window</var> to <var>width</var> x <var>height</var>
+pixels.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dminimum_002dsize_0021">Procedure: <strong>set-window-minimum-size!</strong> <em>window width height</em></dt>
+<dd><p>Set the minimum dimensions of <var>window</var> to <var>width</var> x
+<var>height</var> pixels.
+</p></dd></dl>
+
+<dl>
+<dt id="index-set_002dwindow_002dmaximum_002dsize_0021">Procedure: <strong>set-window-maximum-size!</strong> <em>window width height</em></dt>
+<dd><p>Set the maximum dimensions of <var>window</var> to <var>width</var> x
+<var>height</var> pixels.
</p></dd></dl>
<dl>
-<dt><a name="index-set_002dwindow_002dsize_0021"></a>Procedure: <strong>set-window-size!</strong> <em>window size</em></dt>
-<dd><p>Set the dimensions of <var>window</var> to <var>size</var>, a two-element list of
-(width,height) coordinates measured in pixels.
+<dt id="index-set_002dwindow_002dresizable_0021">Procedure: <strong>set-window-resizable!</strong> <em>window resizable?</em></dt>
+<dd><p>If <var>resizable</var> is <code>#t</code>, allow <var>window</var> to be resized,
+otherwise disable resizing.
</p></dd></dl>
<dl>
-<dt><a name="index-set_002dwindow_002dfullscreen_0021"></a>Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt>
+<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt>
<dd><p>Toggle fullscreen mode on/off for <var>window</var>. If <var>fullscreen?</var>,
fullscreen mode is activated, otherwise it is deactivated. If
<var>fullscreen?</var> and <var>desktop?</var>, a special &quot;fake&quot; fullscreen mode
@@ -208,7 +229,7 @@ is used that takes the size of the desktop.
<hr>
<div class="header">
<p>
-Next: <a href="OpenGL.html#OpenGL" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
</div>