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author | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-02 20:50:28 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-02 20:50:28 -0400 |
commit | b421d4e7e06f977436b6e6195b95ca44d884e0c0 (patch) | |
tree | cd6e040b7d0fea82b5f766d1508c7278ff50fac0 /manuals/guile-sdl2/Windows.html | |
parent | 179da31b16bcf711c14020ec85472c145fc4be51 (diff) |
Add guile-sdl2 manual.
Diffstat (limited to 'manuals/guile-sdl2/Windows.html')
-rw-r--r-- | manuals/guile-sdl2/Windows.html | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/manuals/guile-sdl2/Windows.html b/manuals/guile-sdl2/Windows.html new file mode 100644 index 0000000..2bb310a --- /dev/null +++ b/manuals/guile-sdl2/Windows.html @@ -0,0 +1,217 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2016 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>Windows (Guile-SDL2)</title> + +<meta name="description" content="Windows (Guile-SDL2)"> +<meta name="keywords" content="Windows (Guile-SDL2)"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="Window-Management.html#Window-Management" rel="up" title="Window Management"> +<link href="OpenGL.html#OpenGL" rel="next" title="OpenGL"> +<link href="Window-Management.html#Window-Management" rel="prev" title="Window Management"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +@media (min-width: 1140px) { + body { + margin-left: 14rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (min-width: 800px) and (max-width: 1140px) { + body { + margin-left: 6rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (max-width: 800px) { + body { + margin: 1rem; + } +} + +--> +</style> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> + + +</head> + +<body lang="en"> +<a name="Windows"></a> +<div class="header"> +<p> +Next: <a href="OpenGL.html#OpenGL" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="Windows-1"></a> +<h4 class="subsection">3.2.1 Windows</h4> + +<dl> +<dt><a name="index-make_002dwindow"></a>Procedure: <strong>make-window</strong> <em>[#:title "Guile SDL2 Window"] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt> +<dd><p>Create a new window named <var>title</var> with dimensions <var>size</var> located +at <var>position</var> on the display. <var>position</var> and <var>size</var> are +two-element lists in the form <code>(x y)</code>, where each coordinate is +measured in pixels. In the case of <var>position</var>, a coordinate may use +the special symbol <var>center</var> to indicate that the window should be +centered on that axis, or <code>#f</code> to indicate that it does not matter +where the window is located on that axis. +</p></dd></dl> + +<dl> +<dt><a name="index-close_002dwindow_0021"></a>Procedure: <strong>close-window!</strong> <em>window</em></dt> +<dd><p>Close <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-call_002dwith_002dwindow"></a>Procedure: <strong>call-with-window</strong> <em>window proc</em></dt> +<dd><p>Call <var>proc</var> with <var>window</var>, an SDL window object, and close it +when <var>proc</var> returns or otherwise exits. +</p></dd></dl> + +<dl> +<dt><a name="index-window_002dtitle"></a>Procedure: <strong>window-title</strong> <em>window</em></dt> +<dd><p>Return the title for <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-window_002dsize"></a>Procedure: <strong>window-size</strong> <em>window</em></dt> +<dd><p>Return the dimensions of <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-window_002dposition"></a>Procedure: <strong>window-position</strong> <em>window</em></dt> +<dd><p>Return the position of <var>window</var> on the display. +</p></dd></dl> + +<dl> +<dt><a name="index-window_002did"></a>Procedure: <strong>window-id</strong> <em>window</em></dt> +<dd><p>Return the numeric ID of <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-id_002d_003ewindow"></a>Procedure: <strong>id->window</strong> <em>id</em></dt> +<dd><p>Return the window corresponding to <var>ID</var>, a positive integer, or +<code>#f</code> if there is no such window. +</p></dd></dl> + +<dl> +<dt><a name="index-hide_002dwindow_0021"></a>Procedure: <strong>hide-window!</strong> <em>window</em></dt> +<dd><p>Hide <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-show_002dwindow_0021"></a>Procedure: <strong>show-window!</strong> <em>window</em></dt> +<dd><p>Show <var>window</var> and focus on it. +</p></dd></dl> + +<dl> +<dt><a name="index-maximize_002dwindow_0021"></a>Procedure: <strong>maximize-window!</strong> <em>window</em></dt> +<dd><p>Make <var>window</var> as large as possible. +</p></dd></dl> + +<dl> +<dt><a name="index-minimize_002dwindow_0021"></a>Procedure: <strong>minimize-window!</strong> <em>window</em></dt> +<dd><p>Shrink <var>window</var> to an iconic representation. +</p></dd></dl> + +<dl> +<dt><a name="index-raise_002dwindow_0021"></a>Procedure: <strong>raise-window!</strong> <em>window</em></dt> +<dd><p>Raise <var>window</var> above all other windows and set input focus. +</p></dd></dl> + +<dl> +<dt><a name="index-restore_002dwindow_0021"></a>Procedure: <strong>restore-window!</strong> <em>window</em></dt> +<dd><p>Restore the size and position of a minimized or maximized <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-set_002dwindow_002dborder_0021"></a>Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt> +<dd><p>When <var>border?</var>, draw the usual border around <var>window</var>, otherwise +remove the border. +</p></dd></dl> + +<dl> +<dt><a name="index-set_002dwindow_002dtitle_0021"></a>Procedure: <strong>set-window-title!</strong> <em>window title</em></dt> +<dd><p>Set the title of <var>window</var> to the string <var>title</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-set_002dwindow_002dposition_0021"></a>Procedure: <strong>set-window-position!</strong> <em>window position</em></dt> +<dd><p>Set the position of <var>window</var> to <var>position</var>, a two-element list +of (x,y) coordinates measured in pixels. +</p></dd></dl> + +<dl> +<dt><a name="index-set_002dwindow_002dsize_0021"></a>Procedure: <strong>set-window-size!</strong> <em>window size</em></dt> +<dd><p>Set the dimensions of <var>window</var> to <var>size</var>, a two-element list of +(width,height) coordinates measured in pixels. +</p></dd></dl> + +<dl> +<dt><a name="index-set_002dwindow_002dfullscreen_0021"></a>Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt> +<dd><p>Toggle fullscreen mode on/off for <var>window</var>. If <var>fullscreen?</var>, +fullscreen mode is activated, otherwise it is deactivated. If +<var>fullscreen?</var> and <var>desktop?</var>, a special "fake" fullscreen mode +is used that takes the size of the desktop. +</p></dd></dl> + +<hr> +<div class="header"> +<p> +Next: <a href="OpenGL.html#OpenGL" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> + + + +</body> +</html> |