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author | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
commit | 25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch) | |
tree | 96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/guile-sdl2/Surfaces.html | |
parent | 5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff) |
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
Diffstat (limited to 'manuals/guile-sdl2/Surfaces.html')
-rw-r--r-- | manuals/guile-sdl2/Surfaces.html | 307 |
1 files changed, 0 insertions, 307 deletions
diff --git a/manuals/guile-sdl2/Surfaces.html b/manuals/guile-sdl2/Surfaces.html deleted file mode 100644 index 9597c80..0000000 --- a/manuals/guile-sdl2/Surfaces.html +++ /dev/null @@ -1,307 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Surfaces (Guile-SDL2)</title> - -<meta name="description" content="Surfaces (Guile-SDL2)"> -<meta name="keywords" content="Surfaces (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Rendering.html" rel="next" title="Rendering"> -<link href="Rects.html" rel="prev" title="Rects"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Surfaces"></span><div class="header"> -<p> -Next: <a href="Rendering.html" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Surfaces-1"></span><h3 class="section">3.6 Surfaces</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 surface)) -</pre></div> - -<dl> -<dt id="index-color_003f">Procedure: <strong>color?</strong> <em>c</em></dt> -<dd><p>Return <code>#t</code> if <var>c</var> is a color. -</p></dd></dl> - -<dl> -<dt id="index-color_002dr">Procedure: <strong>color-r</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-color_002dg">Procedure: <strong>color-g</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-color_002db">Procedure: <strong>color-b</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-color_002da">Procedure: <strong>color-a</strong> <em>c</em></dt> -</dl> - -<dl> -<dt id="index-palette_003f">Procedure: <strong>palette?</strong> <em>p</em></dt> -<dd><p>Return <code>#t</code> if <var>p</var> is a palette. -</p></dd></dl> - -<dl> -<dt id="index-palette_002dlength">Procedure: <strong>palette-length</strong> <em>palette</em></dt> -<dd><p>Return the number of colors in <var>palette</var>. -</p></dd></dl> - -<dl> -<dt id="index-palette_002dcolors">Procedure: <strong>palette-colors</strong> <em>palette</em></dt> -<dd><p>Return the colors in <var>palette</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_003f">Procedure: <strong>pixel-format?</strong> <em>pf</em></dt> -<dd><p>Return <code>#t</code> if <var>pf</var> is a pixel format. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dname">Procedure: <strong>pixel-format-name</strong> <em>pf</em></dt> -<dd><p>Return the symbolic name of the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dpalette">Procedure: <strong>pixel-format-palette</strong> <em>pf</em></dt> -<dd><p>Return the palette for the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dbits_002dper_002dpixel">Procedure: <strong>pixel-format-bits-per-pixel</strong> <em>pf</em></dt> -<dd><p>Return the number of bits per pixel for the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dbytes_002dper_002dpixel">Procedure: <strong>pixel-format-bytes-per-pixel</strong> <em>pf</em></dt> -<dd><p>Return the number of bytes per pixel for the pixel format <var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dred_002dmask">Procedure: <strong>pixel-format-red-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the red component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dgreen_002dmask">Procedure: <strong>pixel-format-green-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the green component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dblue_002dmask">Procedure: <strong>pixel-format-blue-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the blue component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-pixel_002dformat_002dalpha_002dmask">Procedure: <strong>pixel-format-alpha-mask</strong> <em>pf</em></dt> -<dd><p>Return the bitmask for the alpha component of a pixel in the pixel format -<var>pf</var>. -</p></dd></dl> - -<dl> -<dt id="index-make_002drgb_002dsurface">Procedure: <strong>make-rgb-surface</strong> <em>width height depth</em></dt> -<dd><p>Create a new SDL surface with the dimensions <var>width</var> and <var>height</var> and -<var>depth</var> bits per pixel. -</p></dd></dl> - -<dl> -<dt id="index-bytevector_002d_003esurface">Procedure: <strong>bytevector->surface</strong> <em>bv width height depth pitch</em></dt> -<dd><p>Convert <var>bv</var>, a bytevector of pixel data with dimensions -<var>width</var>x<var>height</var>, to an SDL surface. Each pixel is <var>depth</var> bits in -size, and each row of pixels is <var>pitch</var> bytes in size. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dsurface_0021">Procedure: <strong>delete-surface!</strong> <em>surface</em></dt> -<dd><p>Free the memory used by <var>surface</var>. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002dsurface">Procedure: <strong>call-with-surface</strong> <em>surface proc</em></dt> -<dd><p>Call <var>proc</var>, passing it <var>surface</var> and deleting <var>surface</var> upon exit -of <var>proc</var>. -</p></dd></dl> - -<dl> -<dt id="index-load_002dbmp">Procedure: <strong>load-bmp</strong> <em>file</em></dt> -<dd><p>Create a new surface from the bitmap data in <var>file</var>. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dwidth">Procedure: <strong>surface-width</strong> <em>surface</em></dt> -<dd><p>Return the width of <var>surface</var> in pixels. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dheight">Procedure: <strong>surface-height</strong> <em>surface</em></dt> -<dd><p>Return the height of <var>surface</var> in pixels. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dpitch">Procedure: <strong>surface-pitch</strong> <em>surface</em></dt> -<dd><p>Return the length of a row of pixels in <var>surface</var> in bytes. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dpixels">Procedure: <strong>surface-pixels</strong> <em>surface</em></dt> -<dd><p>Return a bytevector containing the raw pixel data in <var>surface</var>. -</p></dd></dl> - -<dl> -<dt id="index-surface_002dpixel_002dformat">Procedure: <strong>surface-pixel-format</strong> <em>surface</em></dt> -<dd><p>Return the pixel format for <var>surface</var>. -</p></dd></dl> - -<dl> -<dt id="index-convert_002dsurface_002dformat">Procedure: <strong>convert-surface-format</strong> <em>surface format</em></dt> -<dd><p>Convert the pixels in <var>surface</var> to <var>format</var>, a symbol representing a -specific pixel format, and return a new surface object. -</p> -<p>Valid format types are: -</p> -<ul> -<li> <code>index1lsb</code> -</li><li> <code>index1msb</code> -</li><li> <code>index4lsb</code> -</li><li> <code>index4msb</code> -</li><li> <code>index8</code> -</li><li> <code>rgb332</code> -</li><li> <code>rgb444</code> -</li><li> <code>rgb555</code> -</li><li> <code>bgr555</code> -</li><li> <code>argb4444</code> -</li><li> <code>rgba4444</code> -</li><li> <code>abgr4444</code> -</li><li> <code>bgra4444</code> -</li><li> <code>argb1555</code> -</li><li> <code>rgba5551</code> -</li><li> <code>abgr1555</code> -</li><li> <code>bgra5551</code> -</li><li> <code>rgb565</code> -</li><li> <code>bgr565</code> -</li><li> <code>rgb24</code> -</li><li> <code>bgr24</code> -</li><li> <code>rgb888</code> -</li><li> <code>rgbx8888</code> -</li><li> <code>bgr888</code> -</li><li> <code>bgrx8888</code> -</li><li> <code>argb8888</code> -</li><li> <code>rgba8888</code> -</li><li> <code>abgr8888</code> -</li><li> <code>bgra8888</code> -</li><li> <code>argb2101010</code> -</li><li> <code>yv12</code> -</li><li> <code>iyuv</code> -</li><li> <code>yuy2</code> -</li><li> <code>uyvy</code> -</li><li> <code>yvyu</code> -</li></ul> -</dd></dl> - -<dl> -<dt id="index-blit_002dsurface">Procedure: <strong>blit-surface</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt> -<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to -<var>dst-rect</var> of the surface <var>dst</var>. -</p></dd></dl> - -<dl> -<dt id="index-blit_002dscaled">Procedure: <strong>blit-scaled</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt> -<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to -<var>dst-rect</var> of the surface <var>dst</var>, scaling the source to fit the -destination. -</p></dd></dl> - -<dl> -<dt id="index-fill_002drect">Procedure: <strong>fill-rect</strong> <em><var>dst</var> <var>rect</var> <var>color</var></em></dt> -<dd><p>Fill <var>rect</var> with <var>color</var>, a 32-bit color encoded as an integer -value, in the surface <var>dst</var>. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Rendering.html" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |