diff options
author | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-02 20:50:28 -0400 |
---|---|---|
committer | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-02 20:50:28 -0400 |
commit | b421d4e7e06f977436b6e6195b95ca44d884e0c0 (patch) | |
tree | cd6e040b7d0fea82b5f766d1508c7278ff50fac0 /manuals/guile-sdl2/OpenGL.html | |
parent | 179da31b16bcf711c14020ec85472c145fc4be51 (diff) |
Add guile-sdl2 manual.
Diffstat (limited to 'manuals/guile-sdl2/OpenGL.html')
-rw-r--r-- | manuals/guile-sdl2/OpenGL.html | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html new file mode 100644 index 0000000..e05fa3f --- /dev/null +++ b/manuals/guile-sdl2/OpenGL.html @@ -0,0 +1,174 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Copyright (C) 2016 David Thompson davet@gnu.org + +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU Free Documentation License, Version 1.3 +or any later version published by the Free Software Foundation; +with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. +A copy of the license is included in the section entitled "GNU +Free Documentation License". + +A copy of the license is also available from the Free Software +Foundation Web site at http://www.gnu.org/licenses/fdl.html. + + +The document was typeset with +http://www.texinfo.org/ (GNU Texinfo). + --> +<!-- Created by GNU Texinfo 6.5, http://www.gnu.org/software/texinfo/ --> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +<title>OpenGL (Guile-SDL2)</title> + +<meta name="description" content="OpenGL (Guile-SDL2)"> +<meta name="keywords" content="OpenGL (Guile-SDL2)"> +<meta name="resource-type" content="document"> +<meta name="distribution" content="global"> +<meta name="Generator" content="makeinfo"> +<link href="index.html#Top" rel="start" title="Top"> +<link href="Index.html#Index" rel="index" title="Index"> +<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> +<link href="Window-Management.html#Window-Management" rel="up" title="Window Management"> +<link href="Input.html#Input" rel="next" title="Input"> +<link href="Windows.html#Windows" rel="prev" title="Windows"> +<style type="text/css"> +<!-- +a.summary-letter {text-decoration: none} +blockquote.indentedblock {margin-right: 0em} +blockquote.smallindentedblock {margin-right: 0em; font-size: smaller} +blockquote.smallquotation {font-size: smaller} +div.display {margin-left: 3.2em} +div.example {margin-left: 3.2em} +div.lisp {margin-left: 3.2em} +div.smalldisplay {margin-left: 3.2em} +div.smallexample {margin-left: 3.2em} +div.smalllisp {margin-left: 3.2em} +kbd {font-style: oblique} +pre.display {font-family: inherit} +pre.format {font-family: inherit} +pre.menu-comment {font-family: serif} +pre.menu-preformatted {font-family: serif} +pre.smalldisplay {font-family: inherit; font-size: smaller} +pre.smallexample {font-size: smaller} +pre.smallformat {font-family: inherit; font-size: smaller} +pre.smalllisp {font-size: smaller} +span.nolinebreak {white-space: nowrap} +span.roman {font-family: initial; font-weight: normal} +span.sansserif {font-family: sans-serif; font-weight: normal} +ul.no-bullet {list-style: none} +@media (min-width: 1140px) { + body { + margin-left: 14rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (min-width: 800px) and (max-width: 1140px) { + body { + margin-left: 6rem; + margin-right: 4rem; + max-width: 52rem; + } +} + +@media (max-width: 800px) { + body { + margin: 1rem; + } +} + +--> +</style> +<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> + + +</head> + +<body lang="en"> +<a name="OpenGL"></a> +<div class="header"> +<p> +Previous: <a href="Windows.html#Windows" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html#Window-Management" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p> +</div> +<hr> +<a name="OpenGL-1"></a> +<h4 class="subsection">3.2.2 OpenGL</h4> + +<dl> +<dt><a name="index-make_002dgl_002dcontext"></a>Procedure: <strong>make-gl-context</strong> <em>window</em></dt> +<dd><p>Create an OpenGL context for <var>window</var>. +</p></dd></dl> + +<dl> +<dt><a name="index-delete_002dgl_002dcontext_0021"></a>Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt> +<dd><p>Delete <var>context</var>, an OpenGL context object. +</p></dd></dl> + +<dl> +<dt><a name="index-call_002dwith_002dgl_002dcontext"></a>Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt> +<dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and +close the context when <var>proc</var> returns or otherwise exits. +</p></dd></dl> + +<dl> +<dt><a name="index-swap_002dgl_002dwindow"></a>Procedure: <strong>swap-gl-window</strong> <em>window</em></dt> +<dd><p>Update <var>window</var> with OpenGL rendering. +</p></dd></dl> + +<dl> +<dt><a name="index-set_002dgl_002dattribute_0021"></a>Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt> +<dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to +<var>value</var>. Possible values for <var>attr</var> are: +</p> +<ul> +<li> <code>red-size</code> +</li><li> <code>green-size</code> +</li><li> <code>blue-size</code> +</li><li> <code>alpha-size</code> +</li><li> <code>buffer-size</code> +</li><li> <code>double-buffer</code> +</li><li> <code>depth-size</code> +</li><li> <code>stencil-size</code> +</li><li> <code>accum-red-size</code> +</li><li> <code>accum-green-size</code> +</li><li> <code>accum-blue-size</code> +</li><li> <code>stereo</code> +</li><li> <code>multisample-buffers</code> +</li><li> <code>multisample-samples</code> +</li><li> <code>retained-backing</code> +</li><li> <code>context-major-version</code> +</li><li> <code>context-minor-version</code> +</li><li> <code>context-egl</code> +</li><li> <code>context-flags</code> +</li><li> <code>context-profile-mask</code> +</li><li> <code>share-with-current-context</code> +</li><li> <code>framebuffer-srgb-capable</code> +</li></ul> + +</dd></dl> + +<dl> +<dt><a name="index-set_002dgl_002dswap_002dinterval_0021"></a>Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt> +<dd><p>Set the framebuffer swap interval for the current OpenGL context to the +type indicated by the symbol <var>interval</var>. Possible values of +<var>interval</var> are: +</p> +<ul> +<li> <code>immediate</code>, for immediate updates +</li><li> <code>vsync</code>, for updates synchronized with the screen’s vertical retrace +</li><li> <code>late-swap-tear</code>, for late swap tearing +</li></ul> + +<p>Late swap tearing works the same as vsync, but if the vertical retrace +has been missed for a given frame, buffers are swapped immediately, +which might be less jarring for the user during occasional framerate +drops. +</p></dd></dl> + + + + +</body> +</html> |