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author | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
commit | 25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch) | |
tree | 96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/guile-sdl2/OpenGL.html | |
parent | 5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff) |
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
Diffstat (limited to 'manuals/guile-sdl2/OpenGL.html')
-rw-r--r-- | manuals/guile-sdl2/OpenGL.html | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html deleted file mode 100644 index 5a288d7..0000000 --- a/manuals/guile-sdl2/OpenGL.html +++ /dev/null @@ -1,165 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>OpenGL (Guile-SDL2)</title> - -<meta name="description" content="OpenGL (Guile-SDL2)"> -<meta name="keywords" content="OpenGL (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Window-Management.html" rel="up" title="Window Management"> -<link href="Input.html" rel="next" title="Input"> -<link href="Windows.html" rel="prev" title="Windows"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="OpenGL"></span><div class="header"> -<p> -Previous: <a href="Windows.html" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="OpenGL-1"></span><h4 class="subsection">3.2.2 OpenGL</h4> - -<dl> -<dt id="index-make_002dgl_002dcontext">Procedure: <strong>make-gl-context</strong> <em>window</em></dt> -<dd><p>Create an OpenGL context for <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dgl_002dcontext_0021">Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt> -<dd><p>Delete <var>context</var>, an OpenGL context object. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002dgl_002dcontext">Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt> -<dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and -close the context when <var>proc</var> returns or otherwise exits. -</p></dd></dl> - -<dl> -<dt id="index-swap_002dgl_002dwindow">Procedure: <strong>swap-gl-window</strong> <em>window</em></dt> -<dd><p>Update <var>window</var> with OpenGL rendering. -</p></dd></dl> - -<dl> -<dt id="index-set_002dgl_002dattribute_0021">Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt> -<dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to -<var>value</var>. Possible values for <var>attr</var> are: -</p> -<ul> -<li> <code>red-size</code> -</li><li> <code>green-size</code> -</li><li> <code>blue-size</code> -</li><li> <code>alpha-size</code> -</li><li> <code>buffer-size</code> -</li><li> <code>double-buffer</code> -</li><li> <code>depth-size</code> -</li><li> <code>stencil-size</code> -</li><li> <code>accum-red-size</code> -</li><li> <code>accum-green-size</code> -</li><li> <code>accum-blue-size</code> -</li><li> <code>stereo</code> -</li><li> <code>multisample-buffers</code> -</li><li> <code>multisample-samples</code> -</li><li> <code>retained-backing</code> -</li><li> <code>context-major-version</code> -</li><li> <code>context-minor-version</code> -</li><li> <code>context-egl</code> -</li><li> <code>context-flags</code> -</li><li> <code>context-profile-mask</code> -</li><li> <code>share-with-current-context</code> -</li><li> <code>framebuffer-srgb-capable</code> -</li></ul> - -</dd></dl> - -<dl> -<dt id="index-set_002dgl_002dswap_002dinterval_0021">Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt> -<dd><p>Set the framebuffer swap interval for the current OpenGL context to the -type indicated by the symbol <var>interval</var>. Possible values of -<var>interval</var> are: -</p> -<ul> -<li> <code>immediate</code>, for immediate updates -</li><li> <code>vsync</code>, for updates synchronized with the screen’s vertical retrace -</li><li> <code>late-swap-tear</code>, for late swap tearing -</li></ul> - -<p>Late swap tearing works the same as vsync, but if the vertical retrace -has been missed for a given frame, buffers are swapped immediately, -which might be less jarring for the user during occasional framerate -drops. -</p></dd></dl> - - - - -</body> -</html> |