summaryrefslogtreecommitdiff
path: root/manuals/guile-sdl2/OpenGL.html
diff options
context:
space:
mode:
authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/guile-sdl2/OpenGL.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
Diffstat (limited to 'manuals/guile-sdl2/OpenGL.html')
-rw-r--r--manuals/guile-sdl2/OpenGL.html165
1 files changed, 0 insertions, 165 deletions
diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html
deleted file mode 100644
index 5a288d7..0000000
--- a/manuals/guile-sdl2/OpenGL.html
+++ /dev/null
@@ -1,165 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>OpenGL (Guile-SDL2)</title>
-
-<meta name="description" content="OpenGL (Guile-SDL2)">
-<meta name="keywords" content="OpenGL (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Window-Management.html" rel="up" title="Window Management">
-<link href="Input.html" rel="next" title="Input">
-<link href="Windows.html" rel="prev" title="Windows">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="OpenGL"></span><div class="header">
-<p>
-Previous: <a href="Windows.html" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="OpenGL-1"></span><h4 class="subsection">3.2.2 OpenGL</h4>
-
-<dl>
-<dt id="index-make_002dgl_002dcontext">Procedure: <strong>make-gl-context</strong> <em>window</em></dt>
-<dd><p>Create an OpenGL context for <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dgl_002dcontext_0021">Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt>
-<dd><p>Delete <var>context</var>, an OpenGL context object.
-</p></dd></dl>
-
-<dl>
-<dt id="index-call_002dwith_002dgl_002dcontext">Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt>
-<dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and
-close the context when <var>proc</var> returns or otherwise exits.
-</p></dd></dl>
-
-<dl>
-<dt id="index-swap_002dgl_002dwindow">Procedure: <strong>swap-gl-window</strong> <em>window</em></dt>
-<dd><p>Update <var>window</var> with OpenGL rendering.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dgl_002dattribute_0021">Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt>
-<dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to
-<var>value</var>. Possible values for <var>attr</var> are:
-</p>
-<ul>
-<li> <code>red-size</code>
-</li><li> <code>green-size</code>
-</li><li> <code>blue-size</code>
-</li><li> <code>alpha-size</code>
-</li><li> <code>buffer-size</code>
-</li><li> <code>double-buffer</code>
-</li><li> <code>depth-size</code>
-</li><li> <code>stencil-size</code>
-</li><li> <code>accum-red-size</code>
-</li><li> <code>accum-green-size</code>
-</li><li> <code>accum-blue-size</code>
-</li><li> <code>stereo</code>
-</li><li> <code>multisample-buffers</code>
-</li><li> <code>multisample-samples</code>
-</li><li> <code>retained-backing</code>
-</li><li> <code>context-major-version</code>
-</li><li> <code>context-minor-version</code>
-</li><li> <code>context-egl</code>
-</li><li> <code>context-flags</code>
-</li><li> <code>context-profile-mask</code>
-</li><li> <code>share-with-current-context</code>
-</li><li> <code>framebuffer-srgb-capable</code>
-</li></ul>
-
-</dd></dl>
-
-<dl>
-<dt id="index-set_002dgl_002dswap_002dinterval_0021">Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt>
-<dd><p>Set the framebuffer swap interval for the current OpenGL context to the
-type indicated by the symbol <var>interval</var>. Possible values of
-<var>interval</var> are:
-</p>
-<ul>
-<li> <code>immediate</code>, for immediate updates
-</li><li> <code>vsync</code>, for updates synchronized with the screen&rsquo;s vertical retrace
-</li><li> <code>late-swap-tear</code>, for late swap tearing
-</li></ul>
-
-<p>Late swap tearing works the same as vsync, but if the vertical retrace
-has been missed for a given frame, buffers are swapped immediately,
-which might be less jarring for the user during occasional framerate
-drops.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>