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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/guile-sdl2/Game-Controllers.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
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-<title>Game Controllers (Guile-SDL2)</title>
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-<body lang="en">
-<span id="Game-Controllers"></span><div class="header">
-<p>
-Previous: <a href="Joysticks.html" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Game-Controllers-1"></span><h4 class="subsection">3.3.4 Game Controllers</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 input game-controller))
-</pre></div>
-
-<dl>
-<dt id="index-load_002dgame_002dcontroller_002dmappings_0021">Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt>
-<dd><p>Load game controller mapping from <var>file</var> and return the number of
-mappings added this way.
-</p>
-<p>See <a href="https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt">https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt</a>
-for a community maintained controller mapping file.
-</p></dd></dl>
-
-<dl>
-<dt id="index-open_002dgame_002dcontroller">Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt>
-<dd><p>Return a game controller object for the physical joystick device associated
-with the <var>joystick-index</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-close_002dgame_002dcontroller">Procedure: <strong>close-game-controller</strong> <em>controller</em></dt>
-<dd><p>Close <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_003f">Procedure: <strong>game-controller?</strong> <em>controller</em></dt>
-<dd><p>Close <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dattached_003f">Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt>
-<dd><p>Return <code>#t</code> if <var>controller</var> is currently in use.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002djoystick">Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt>
-<dd><p>Return the underlying joystick object associated with <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dname">Procedure: <strong>game-controller-name</strong> <em>controller</em></dt>
-<dd><p>Return the human readable name for <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002daxis">Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt>
-<dd><p>Return a number in the range [-32768, 32767] representing the
-current state of <var>axis</var> on <var>controller</var>.
-</p>
-<p><var>axis</var> may be one of the following symbols:
-</p><ul>
-<li> <code>left-x</code>
-</li><li> <code>left-y</code>
-</li><li> <code>right-x</code>
-</li><li> <code>right-y</code>
-</li><li> <code>trigger-left</code>
-</li><li> <code>trigger-right</code>
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dbutton_002dpressed_003f">Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt>
-<dd><p>Return <code>#t</code> if <var>button</var> is pressed on <var>controller</var>.
-</p>
-<p><var>button</var> may be one of the following symbols:
-</p><ul>
-<li> <code>a</code>
-</li><li> <code>b</code>
-</li><li> <code>x</code>
-</li><li> <code>y</code>
-</li><li> <code>back</code>
-</li><li> <code>guide</code>
-</li><li> <code>start</code>
-</li><li> <code>left-stick</code>
-</li><li> <code>right-stick</code>
-</li><li> <code>left-shoulder</code>
-</li><li> <code>right-shoulder</code>
-</li><li> <code>dpad-up</code>
-</li><li> <code>dpad-down</code>
-</li><li> <code>dpad-left</code>
-</li><li> <code>dpad-right</code>
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dindex_003f">Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt>
-<dd><p>Return <code>#t</code> if <var>joystick-index</var> is a valid game controller index.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>