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author | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2023-12-28 11:23:49 -0500 |
commit | 25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch) | |
tree | 96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/guile-sdl2/Events.html | |
parent | 5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff) |
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
Diffstat (limited to 'manuals/guile-sdl2/Events.html')
-rw-r--r-- | manuals/guile-sdl2/Events.html | 572 |
1 files changed, 0 insertions, 572 deletions
diff --git a/manuals/guile-sdl2/Events.html b/manuals/guile-sdl2/Events.html deleted file mode 100644 index 562554e..0000000 --- a/manuals/guile-sdl2/Events.html +++ /dev/null @@ -1,572 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Events (Guile-SDL2)</title> - -<meta name="description" content="Events (Guile-SDL2)"> -<meta name="keywords" content="Events (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Rects.html" rel="next" title="Rects"> -<link href="Game-Controllers.html" rel="prev" title="Game Controllers"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Events"></span><div class="header"> -<p> -Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Events-1"></span><h3 class="section">3.4 Events</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 events)) -</pre></div> - -<dl> -<dt id="index-make_002dquit_002devent">Procedure: <strong>make-quit-event</strong> <em>timestamp</em></dt> -</dl> - -<dl> -<dt id="index-quit_002devent_003f">Procedure: <strong>quit-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a quit event. -</p></dd></dl> - -<dl> -<dt id="index-quit_002devent_002dtimestamp">Procedure: <strong>quit-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dwindow_002devent">Procedure: <strong>make-window-event</strong> <em>timestamp window-id type vector</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_003f">Procedure: <strong>window-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dshown_002devent_003f">Procedure: <strong>window-shown-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window shown event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dhidden_002devent_003f">Procedure: <strong>window-hidden-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window hidden event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dexposed_002devent_003f">Procedure: <strong>window-exposed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window exposed event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dmoved_002devent_003f">Procedure: <strong>window-moved-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window moved event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dresized_002devent_003f">Procedure: <strong>window-resized-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window resized event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dsize_002dchanged_002devent_003f">Procedure: <strong>window-size-changed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window size changed event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dminimized_002devent_003f">Procedure: <strong>window-minimized-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window minimized event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dmaximized_002devent_003f">Procedure: <strong>window-maximized-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window maximized event. -</p></dd></dl> - -<dl> -<dt id="index-window_002drestored_002devent_003f">Procedure: <strong>window-restored-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window restored event. -</p></dd></dl> - -<dl> -<dt id="index-window_002denter_002devent_003f">Procedure: <strong>window-enter-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window enter event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dleave_002devent_003f">Procedure: <strong>window-leave-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window leave event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dfocus_002dgained_002devent_003f">Procedure: <strong>window-focus-gained-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window focus gained event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dfocus_002dlost_002devent_003f">Procedure: <strong>window-focus-lost-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window focus lost event. -</p></dd></dl> - -<dl> -<dt id="index-window_002dclosed_002devent_003f">Procedure: <strong>window-closed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a window closed event. -</p></dd></dl> - -<dl> -<dt id="index-window_002devent_002dtimestamp">Procedure: <strong>window-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_002dwindow_002did">Procedure: <strong>window-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_002dtype">Procedure: <strong>window-event-type</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-window_002devent_002dvector">Procedure: <strong>window-event-vector</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dkeyboard_002devent">Procedure: <strong>make-keyboard-event</strong> <em>timestamp window-id pressed? repeat? key scancode modifiers</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_003f">Procedure: <strong>keyboard-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a keyboard event. -</p></dd></dl> - -<dl> -<dt id="index-keyboard_002ddown_002devent_003f">Procedure: <strong>keyboard-down-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a key press event. -</p></dd></dl> - -<dl> -<dt id="index-keyboard_002dup_002devent_003f">Procedure: <strong>keyboard-up-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a key release event. -</p></dd></dl> - -<dl> -<dt id="index-keyboard_002devent_002dtimestamp">Procedure: <strong>keyboard-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dwindow_002did">Procedure: <strong>keyboard-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dpressed_003f">Procedure: <strong>keyboard-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002drepeat_003f">Procedure: <strong>keyboard-event-repeat?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dkey">Procedure: <strong>keyboard-event-key</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dscancode">Procedure: <strong>keyboard-event-scancode</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-keyboard_002devent_002dmodifiers">Procedure: <strong>keyboard-event-modifiers</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dtext_002dinput_002devent">Procedure: <strong>make-text-input-event</strong> <em>timestamp window-id text</em></dt> -</dl> - -<dl> -<dt id="index-text_002dinput_002devent_003f">Procedure: <strong>text-input-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a text input event. -</p></dd></dl> - -<dl> -<dt id="index-text_002dinput_002devent_002dtimestamp">Procedure: <strong>text-input-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-text_002dinput_002devent_002dwindow_002did">Procedure: <strong>text-input-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-text_002dinput_002devent_002dtext">Procedure: <strong>text-input-event-text</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dmouse_002dbutton_002devent">Procedure: <strong>make-mouse-button-event</strong> <em>timestamp window-id which button pressed? clicks x y</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_003f">Procedure: <strong>mouse-button-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002ddown_002devent_003f">Procedure: <strong>mouse-button-down-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button down event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002dup_002devent_003f">Procedure: <strong>mouse-button-up-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button up event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dtimestamp">Procedure: <strong>mouse-button-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dwindow_002did">Procedure: <strong>mouse-button-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dwhich">Procedure: <strong>mouse-button-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dbutton">Procedure: <strong>mouse-button-event-button</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dpressed_003f">Procedure: <strong>mouse-button-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dclicks">Procedure: <strong>mouse-button-event-clicks</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dx">Procedure: <strong>mouse-button-event-x</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dbutton_002devent_002dy">Procedure: <strong>mouse-button-event-y</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dmouse_002dmotion_002devent">Procedure: <strong>make-mouse-motion-event</strong> <em>timestamp window-id which buttons x y x-rel y-rel</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_003f">Procedure: <strong>mouse-motion-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a mouse motion event. -</p></dd></dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dtimestamp">Procedure: <strong>mouse-motion-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dwindow_002did">Procedure: <strong>mouse-motion-event-window-id</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dwhich">Procedure: <strong>mouse-motion-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dbuttons">Procedure: <strong>mouse-motion-event-buttons</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dx">Procedure: <strong>mouse-motion-event-x</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dy">Procedure: <strong>mouse-motion-event-y</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dx_002drel">Procedure: <strong>mouse-motion-event-x-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-mouse_002dmotion_002devent_002dy_002drel">Procedure: <strong>mouse-motion-event-y-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002daxis_002devent">Procedure: <strong>make-joystick-axis-event</strong> <em>timestamp which axis value</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_003f">Procedure: <strong>joystick-axis-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick axis event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dtimestamp">Procedure: <strong>joystick-axis-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dwhich">Procedure: <strong>joystick-axis-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dbutton">Procedure: <strong>joystick-axis-event-button</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002daxis_002devent_002dpressed_003f">Procedure: <strong>joystick-axis-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002dball_002devent">Procedure: <strong>make-joystick-ball-event</strong> <em>timestamp which ball x-rel y-rel</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_003f">Procedure: <strong>joystick-ball-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick ball event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dtimestamp">Procedure: <strong>joystick-ball-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dwhich">Procedure: <strong>joystick-ball-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dball">Procedure: <strong>joystick-ball-event-ball</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dx_002drel">Procedure: <strong>joystick-ball-event-x-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dball_002devent_002dy_002drel">Procedure: <strong>joystick-ball-event-y-rel</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002dhat_002devent">Procedure: <strong>make-joystick-hat-event</strong> <em>timestamp which hat value</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_003f">Procedure: <strong>joystick-hat-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick hat event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dtimestamp">Procedure: <strong>joystick-hat-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dwhich">Procedure: <strong>joystick-hat-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dhat">Procedure: <strong>joystick-hat-event-hat</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002dhat_002devent_002dvalue">Procedure: <strong>joystick-hat-event-value</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002djoystick_002ddevice_002devent">Procedure: <strong>make-joystick-device-event</strong> <em>timestamp which action</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_003f">Procedure: <strong>joystick-device-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a joystick device event. -</p></dd></dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_002dtimestamp">Procedure: <strong>joystick-device-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_002dwhich">Procedure: <strong>joystick-device-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-joystick_002ddevice_002devent_002daction">Procedure: <strong>joystick-device-event-action</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dcontroller_002daxis_002devent">Procedure: <strong>make-controller-axis-event</strong> <em>timestamp which axis value</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_003f">Procedure: <strong>controller-axis-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>e</var> is a game controller axis event. -</p></dd></dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002dtimestamp">Procedure: <strong>controller-axis-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002dwhich">Procedure: <strong>controller-axis-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002daxis">Procedure: <strong>controller-axis-event-axis</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002daxis_002devent_002dvalue">Procedure: <strong>controller-axis-event-value</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dcontroller_002dbutton_002devent">Procedure: <strong>make-controller-button-event</strong> <em>timestamp which button pressed?</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_003f">Procedure: <strong>controller-button-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller button event. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dbutton_002ddown_002devent_003f">Procedure: <strong>controller-button-down-event?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002dup_002devent_003f">Procedure: <strong>controller-button-up-event?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dtimestamp">Procedure: <strong>controller-button-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dwhich">Procedure: <strong>controller-button-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dbutton">Procedure: <strong>controller-button-event-button</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002dbutton_002devent_002dpressed_003f">Procedure: <strong>controller-button-event-pressed?</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-make_002dcontroller_002ddevice_002devent">Procedure: <strong>make-controller-device-event</strong> <em>timestamp which action</em></dt> -</dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_003f">Procedure: <strong>controller-device-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dadded_002devent_003f">Procedure: <strong>controller-added-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the -’added’ action. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dremoved_002devent_003f">Procedure: <strong>controller-removed-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the -’removed’ action. -</p></dd></dl> - -<dl> -<dt id="index-controller_002dremapped_002devent_003f">Procedure: <strong>controller-remapped-event?</strong> <em>e</em></dt> -<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the -’remapped’ action. -</p></dd></dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_002dtimestamp">Procedure: <strong>controller-device-event-timestamp</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_002dwhich">Procedure: <strong>controller-device-event-which</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-controller_002ddevice_002devent_002daction">Procedure: <strong>controller-device-event-action</strong> <em>e</em></dt> -</dl> - -<dl> -<dt id="index-poll_002devent">Procedure: <strong>poll-event</strong></dt> -</dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |