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authorDavid Thompson <dthompson2@worcester.edu>2021-04-13 11:30:50 -0400
committerDavid Thompson <dthompson2@worcester.edu>2021-04-13 11:30:50 -0400
commitce9d6e8ad28b2d84d1a292a871c23b66a4654b54 (patch)
treeade44e7bb7b891c9ae0ceba18633ef4b2a911a7c /manuals/chickadee/Vectors.html
parent2a30eb2a2d5472be3df1254d5d4d04310314e628 (diff)
Add new guile-sdl2 and chickadee releases.
Diffstat (limited to 'manuals/chickadee/Vectors.html')
-rw-r--r--manuals/chickadee/Vectors.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/manuals/chickadee/Vectors.html b/manuals/chickadee/Vectors.html
index a6eb7ec..ff07e2f 100644
--- a/manuals/chickadee/Vectors.html
+++ b/manuals/chickadee/Vectors.html
@@ -107,8 +107,8 @@ used to cut down on typing:
<pre class="example">(define v (vec2+ #v(1 2) #v(3 4)))
</pre></div>
-<span id="A-Note-About-Performance"></span><h4 class="subsubsection">2.2.2.1 A Note About Performance</h4>
-
+<p><em>A Note About Performance</em>
+</p>
<p>A lot of time has been spent making Chickadee&rsquo;s vector operations
perform relatively efficiently in critical code paths where excessive
garbage generation will cause major performance issues. The general
@@ -119,7 +119,7 @@ order to take advantage of optimizations relating to floating point
math operations. The downside is that since these are not pure
functions, they do not compose well and create more verbose code.
</p>
-<span id="g_t2D-Vectors"></span><h4 class="subsubsection">2.2.2.2 2D Vectors</h4>
+<span id="g_t2D-Vectors"></span><h4 class="subsubsection">2.2.2.1 2D Vectors</h4>
<dl>
<dt id="index-vec2">Procedure: <strong>vec2</strong> <em>x y</em></dt>
@@ -225,7 +225,7 @@ subtracting <var>x</var>, a 2D vector or a scalar.
multiplying it by <var>x</var>, a 2D vector or a scalar.
</p></dd></dl>
-<span id="g_t3D-Vectors"></span><h4 class="subsubsection">2.2.2.3 3D Vectors</h4>
+<span id="g_t3D-Vectors"></span><h4 class="subsubsection">2.2.2.2 3D Vectors</h4>
<dl>
<dt id="index-vec3">Procedure: <strong>vec3</strong> <em>x y</em></dt>