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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/chickadee/Sources.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
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-
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-* Chickadee: (chickadee). Game programming toolkit for Guile.
-
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-<title>Sources (The Chickadee Game Toolkit)</title>
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-<link href="Audio.html" rel="up" title="Audio" />
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-<span id="Sources"></span><div class="header">
-<p>
-Next: <a href="The-Listener.html" accesskey="n" rel="next">The Listener</a>, Previous: <a href="Audio-Files.html" accesskey="p" rel="prev">Audio Files</a>, Up: <a href="Audio.html" accesskey="u" rel="up">Audio</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Sources-1"></span><h4 class="subsection">5.4.2 Sources</h4>
-
-<p>While the <code>audio-play</code> procedure provides a quick and convenient
-way to play audio, it has some limitations. What if the audio is a
-long piece of music that might need to be paused or stopped later?
-What if the audio should be looped? What if the volume or pitch needs
-to be altered? For manipulating audio in these ways, a &ldquo;source&rdquo; is
-required. Sources can be thought of like a boombox: They sit
-somewhere in the room and play sound. The pause or stop buttons can
-be pressed; it can be moved somewhere else; the volume knob can be
-adjusted; the CD can be changed.
-</p>
-<p>Sources are a great fit for handling background music, among other
-things. For quick, one-off sound effects, <code>audio-play</code> is a
-better fit.
-</p>
-<dl>
-<dt id="index-make_002dsource">Procedure: <strong>make-source</strong> <em>audio loop? [#:pitch 1.0] [#:volume 1.0] [#:min-volume 0.0] [#:max-volume 1.0] [#:max-distance] [#:reference-distance 0.0] [#:rolloff-factor 1.0] [#:cone-outer-volume 0.0] [#:cone-inner-angle 0.0] [#:cone-outer-angle] [#:position <code>(vec3 0.0 0.0 0.0)</code>] [#:velocity <code>(vec3 0.0 0.0 0.0)</code>] [#:direction <code>(vec3 0.0 0.0 0.0)</code>] [#:relative? <code>#f</code>]</em></dt>
-<dd>
-<p>Return a new audio source. <var>audio</var> is the audio data to use when
-playing. <var>loop?</var> specifies whether or not to loop the audio
-during playback.
-</p>
-<p>Refer to <code>audio-play</code> (see <a href="Audio-Files.html">Audio Files</a>) for information about
-the optional keyword arguments.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_003f">Procedure: <strong>source?</strong> <em>obj</em></dt>
-<dd><p>Return <code>#t</code> if <var>obj</var> is an audio source object.
-</p></dd></dl>
-
-<dl>
-<dt id="index-streaming_002dsource_003f">Procedure: <strong>streaming-source?</strong> <em>source</em></dt>
-<dd><p>Return <code>#t</code> if <var>source</var> contains streaming audio.
-</p></dd></dl>
-
-<dl>
-<dt id="index-static_002dsource_003f">Procedure: <strong>static-source?</strong> <em>source</em></dt>
-<dd><p>Return <code>#t</code> if <var>source</var> contains static audio.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dplaying_003f">Procedure: <strong>source-playing?</strong> <em>source</em></dt>
-<dd><p>Return <code>#t</code> if <var>source</var> is currently playing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dpaused_003f">Procedure: <strong>source-paused?</strong> <em>source</em></dt>
-<dd><p>Return <code>#t</code> if <var>source</var> is currently paused.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dstopped_003f">Procedure: <strong>source-stopped?</strong> <em>source</em></dt>
-<dd><p>Return <code>#t</code> if <var>source</var> is currently stopped.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dpitch">Procedure: <strong>source-pitch</strong> <em>source</em></dt>
-<dd><p>Return the pitch multiplier of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dvolume">Procedure: <strong>source-volume</strong> <em>source</em></dt>
-<dd><p>Return the volume multiplier of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dmin_002dvolume">Procedure: <strong>source-min-volume</strong> <em>source</em></dt>
-<dd><p>Return the minimum volume of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dmax_002dvolume">Procedure: <strong>source-max-volume</strong> <em>source</em></dt>
-<dd><p>Return the maximum volume of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dmax_002ddistance">Procedure: <strong>source-max-distance</strong> <em>source</em></dt>
-<dd><p>Return the maximum distance of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dreference_002ddistance">Procedure: <strong>source-reference-distance</strong> <em>source</em></dt>
-<dd><p>Return the reference distance of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002drolloff_002dfactor">Procedure: <strong>source-rolloff-factor</strong> <em>source</em></dt>
-<dd><p>Return the rolloff factor of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dcone_002douter_002dvolume">Procedure: <strong>source-cone-outer-volume</strong> <em>source</em></dt>
-<dd><p>Return the volume of <var>source</var> when outside the oriented cone.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dcone_002dinner_002dangle">Procedure: <strong>source-cone-inner-angle</strong> <em>source</em></dt>
-<dd><p>Return the inner angle of the sound cone of <var>source</var> in radians.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dcone_002douter_002dangle">Procedure: <strong>source-cone-outer-angle</strong> <em>source</em></dt>
-<dd><p>Return the outer angle of the sound cone of <var>source</var> in radians.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dposition">Procedure: <strong>source-position</strong> <em>source</em></dt>
-<dd><p>Return the position of <var>source</var> as a 3D vector.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dvelocity">Procedure: <strong>source-velocity</strong> <em>source</em></dt>
-<dd><p>Return the velocity of <var>source</var> as a 3D vector.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002ddirection">Procedure: <strong>source-direction</strong> <em>source</em></dt>
-<dd><p>Return the direction of <var>source</var> as a 3D vector.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002drelative_003f">Procedure: <strong>source-relative?</strong> <em>source</em></dt>
-<dd><p>Return <code>#t</code> if the position of <var>source</var> is relative to the
-listener&rsquo;s position.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dplay">Procedure: <strong>source-play</strong> <em>source</em></dt>
-<dd><p>Begin/resume playback of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dpause">Procedure: <strong>source-pause</strong> <em>source</em></dt>
-<dd><p>Pause playback of <var>source</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dtoggle">Procedure: <strong>source-toggle</strong> <em>source</em></dt>
-<dd><p>Play <var>source</var> if it is currently paused or pause <var>source</var> if
-it is currently playing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002dstop">Procedure: <strong>source-stop</strong> <em>[source]</em></dt>
-<dd><p>Stop playing <var>source</var> or, if no source is specified, stop playing
-<em>all</em> sources.
-</p></dd></dl>
-
-<dl>
-<dt id="index-source_002drewind">Procedure: <strong>source-rewind</strong> <em>source</em></dt>
-<dd><p>Rewind <var>source</var> to the beginning of the audio stream.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002daudio_0021">Procedure: <strong>set-source-audio!</strong> <em>source audio</em></dt>
-<dd><p>Set the playback stream for <var>source</var> to <var>audio</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dloop_0021">Procedure: <strong>set-source-loop!</strong> <em>source loop?</em></dt>
-<dd><p>Configure whether or not <var>source</var> should loop the audio stream.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dpitch_0021">Procedure: <strong>set-source-pitch!</strong> <em>source pitch</em></dt>
-<dd><p>Set the pitch multiplier of <var>source</var> to <var>pitch</var>
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dvolume_0021">Procedure: <strong>set-source-volume!</strong> <em>source volume</em></dt>
-<dd><p>Set the volume of <var>source</var> to <var>volume</var>. A value of 1.0 is
-100% volume.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dmin_002dvolume_0021">Procedure: <strong>set-source-min-volume!</strong> <em>source volume</em></dt>
-<dd><p>Set the minimum volume of <var>source</var> to <var>volume</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dmax_002dvolume_0021">Procedure: <strong>set-source-max-volume!</strong> <em>source volume</em></dt>
-<dd><p>Set the maximum volume of <var>source</var> to <var>volume</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dmax_002ddistance_0021">Procedure: <strong>set-source-max-distance!</strong> <em>source distance</em></dt>
-<dd><p>Set the distance where there will no longer be any attenuation of
-<var>source</var> to <var>distance</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dreference_002ddistance_0021">Procedure: <strong>set-source-reference-distance!</strong> <em>source distance</em></dt>
-<dd><p>Set the reference distance of <var>source</var> to <var>distance</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002drolloff_002dfactor_0021">Procedure: <strong>set-source-rolloff-factor!</strong> <em>source factor</em></dt>
-<dd><p>Set the rolloff factor for <var>source</var> to <var>factor</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dcone_002douter_002dvolume_0021">Procedure: <strong>set-source-cone-outer-volume!</strong> <em>source volume</em></dt>
-<dd><p>Set the volume for <var>source</var> when outside the sound cone to <var>volume</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dcone_002dinner_002dangle_0021">Procedure: <strong>set-source-cone-inner-angle!</strong> <em>source angle</em></dt>
-<dd><p>Set the inner angle of the sound cone of <var>source</var> to <var>angle</var> radians.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dcone_002douter_002dangle_0021">Procedure: <strong>set-source-cone-outer-angle!</strong> <em>source angle</em></dt>
-<dd><p>Set the outer angle of the sound cone of <var>source</var> to <var>angle</var> radians.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dposition_0021">Procedure: <strong>set-source-position!</strong> <em>source position</em></dt>
-<dd><p>Set the position of <var>source</var> to the 3D vector <var>position</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002dvelocity_0021">Procedure: <strong>set-source-velocity!</strong> <em>source velocity</em></dt>
-<dd><p>Set the velocity of <var>source</var> to the 3D vector <var>velocity</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002ddirection_0021">Procedure: <strong>set-source-direction!</strong> <em>source direction</em></dt>
-<dd><p>Set the velocity of <var>source</var> to the 3D vector <var>direction</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dsource_002drelative_0021">Procedure: <strong>set-source-relative!</strong> <em>source relative?</em></dt>
-<dd><p>If <var>relative?</var> is <code>#t</code>, the position of <var>source</var> is
-interpreted as relative to the listener&rsquo;s position. Otherwise, the
-position of <var>source</var> is in absolute coordinates.
-</p></dd></dl>
-
-<hr />
-<div class="header">
-<p>
-Next: <a href="The-Listener.html" accesskey="n" rel="next">The Listener</a>, Previous: <a href="Audio-Files.html" accesskey="p" rel="prev">Audio Files</a>, Up: <a href="Audio.html" accesskey="u" rel="up">Audio</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
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-</html>