From 25c5eac5e6ca1035db1eddd7bea9ac78531da57e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 28 Dec 2023 11:23:49 -0500 Subject: Delete manuals! Good riddance! These are hosted on files.dthompson.us now! --- manuals/chickadee/Sources.html | 336 ----------------------------------------- 1 file changed, 336 deletions(-) delete mode 100644 manuals/chickadee/Sources.html (limited to 'manuals/chickadee/Sources.html') diff --git a/manuals/chickadee/Sources.html b/manuals/chickadee/Sources.html deleted file mode 100644 index cca3b56..0000000 --- a/manuals/chickadee/Sources.html +++ /dev/null @@ -1,336 +0,0 @@ - - - - - - -Sources (The Chickadee Game Toolkit) - - - - - - - - - - - - - - - - - - - -
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5.4.2 Sources

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While the audio-play procedure provides a quick and convenient -way to play audio, it has some limitations. What if the audio is a -long piece of music that might need to be paused or stopped later? -What if the audio should be looped? What if the volume or pitch needs -to be altered? For manipulating audio in these ways, a “source” is -required. Sources can be thought of like a boombox: They sit -somewhere in the room and play sound. The pause or stop buttons can -be pressed; it can be moved somewhere else; the volume knob can be -adjusted; the CD can be changed. -

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Sources are a great fit for handling background music, among other -things. For quick, one-off sound effects, audio-play is a -better fit. -

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Procedure: make-source audio loop? [#:pitch 1.0] [#:volume 1.0] [#:min-volume 0.0] [#:max-volume 1.0] [#:max-distance] [#:reference-distance 0.0] [#:rolloff-factor 1.0] [#:cone-outer-volume 0.0] [#:cone-inner-angle 0.0] [#:cone-outer-angle] [#:position (vec3 0.0 0.0 0.0)] [#:velocity (vec3 0.0 0.0 0.0)] [#:direction (vec3 0.0 0.0 0.0)] [#:relative? #f]
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Return a new audio source. audio is the audio data to use when -playing. loop? specifies whether or not to loop the audio -during playback. -

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Refer to audio-play (see Audio Files) for information about -the optional keyword arguments. -

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Procedure: source? obj
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Return #t if obj is an audio source object. -

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Procedure: streaming-source? source
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Return #t if source contains streaming audio. -

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Procedure: static-source? source
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Return #t if source contains static audio. -

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Procedure: source-playing? source
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Return #t if source is currently playing. -

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Procedure: source-paused? source
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Return #t if source is currently paused. -

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Procedure: source-stopped? source
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Return #t if source is currently stopped. -

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Procedure: source-pitch source
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Return the pitch multiplier of source. -

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Procedure: source-volume source
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Return the volume multiplier of source. -

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Procedure: source-min-volume source
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Return the minimum volume of source. -

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Procedure: source-max-volume source
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Return the maximum volume of source. -

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Procedure: source-max-distance source
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Return the maximum distance of source. -

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Procedure: source-reference-distance source
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Return the reference distance of source. -

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Procedure: source-rolloff-factor source
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Return the rolloff factor of source. -

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Procedure: source-cone-outer-volume source
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Return the volume of source when outside the oriented cone. -

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Procedure: source-cone-inner-angle source
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Return the inner angle of the sound cone of source in radians. -

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Procedure: source-cone-outer-angle source
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Return the outer angle of the sound cone of source in radians. -

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Procedure: source-position source
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Return the position of source as a 3D vector. -

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Procedure: source-velocity source
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Return the velocity of source as a 3D vector. -

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Procedure: source-direction source
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Return the direction of source as a 3D vector. -

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Procedure: source-relative? source
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Return #t if the position of source is relative to the -listener’s position. -

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Procedure: source-play source
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Begin/resume playback of source. -

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Procedure: source-pause source
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Pause playback of source. -

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Procedure: source-toggle source
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Play source if it is currently paused or pause source if -it is currently playing. -

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Procedure: source-stop [source]
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Stop playing source or, if no source is specified, stop playing -all sources. -

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Procedure: source-rewind source
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Rewind source to the beginning of the audio stream. -

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Procedure: set-source-audio! source audio
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Set the playback stream for source to audio. -

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Procedure: set-source-loop! source loop?
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Configure whether or not source should loop the audio stream. -

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Procedure: set-source-pitch! source pitch
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Set the pitch multiplier of source to pitch -

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Procedure: set-source-volume! source volume
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Set the volume of source to volume. A value of 1.0 is -100% volume. -

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Procedure: set-source-min-volume! source volume
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Set the minimum volume of source to volume. -

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Procedure: set-source-max-volume! source volume
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Set the maximum volume of source to volume. -

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Procedure: set-source-max-distance! source distance
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Set the distance where there will no longer be any attenuation of -source to distance. -

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Procedure: set-source-reference-distance! source distance
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Set the reference distance of source to distance. -

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Procedure: set-source-rolloff-factor! source factor
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Set the rolloff factor for source to factor. -

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Procedure: set-source-cone-outer-volume! source volume
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Set the volume for source when outside the sound cone to volume. -

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Procedure: set-source-cone-inner-angle! source angle
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Set the inner angle of the sound cone of source to angle radians. -

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Procedure: set-source-cone-outer-angle! source angle
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Set the outer angle of the sound cone of source to angle radians. -

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Procedure: set-source-position! source position
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Set the position of source to the 3D vector position. -

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Procedure: set-source-velocity! source velocity
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Set the velocity of source to the 3D vector velocity. -

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Procedure: set-source-direction! source direction
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Set the velocity of source to the 3D vector direction. -

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Procedure: set-source-relative! source relative?
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If relative? is #t, the position of source is -interpreted as relative to the listener’s position. Otherwise, the -position of source is in absolute coordinates. -

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