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author | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-04 20:49:16 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-04 20:49:16 -0400 |
commit | 279f17ac0e1b3d019c2b294098e834d249376686 (patch) | |
tree | 47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Quaternions.html | |
parent | 7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff) |
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Quaternions.html')
-rw-r--r-- | manuals/chickadee/Quaternions.html | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/manuals/chickadee/Quaternions.html b/manuals/chickadee/Quaternions.html index de4c8e4..ebda6e9 100644 --- a/manuals/chickadee/Quaternions.html +++ b/manuals/chickadee/Quaternions.html @@ -1,6 +1,6 @@ <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> -<!-- Copyright (C) 2017 David Thompson davet@gnu.org +<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 @@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software Foundation Web site at http://www.gnu.org/licenses/fdl.html. +* Chickadee: (chickadee). Game programming toolkit for Guile. + The document was typeset with http://www.texinfo.org/ (GNU Texinfo). --> @@ -104,33 +106,33 @@ smooth transition from one rotation to another, whereas interpolating two matrices would yield garbage. </p> <dl> -<dt><a name="index-quaternion"></a>Procedure: <strong>quaternion</strong> <em><var>x</var> <var>y</var> <var>z</var> <var>w</var></em></dt> +<dt><a name="index-quaternion"></a>Procedure: <strong>quaternion</strong> <em>x y z w</em></dt> <dd><p>Return a new quaternion with values <var>x</var>, <var>y</var>, <var>z</var>, and <var>w</var>. </p></dd></dl> <dl> -<dt><a name="index-quaternion_003f"></a>Procedure: <strong>quaternion?</strong> <em><var>obj</var></em></dt> +<dt><a name="index-quaternion_003f"></a>Procedure: <strong>quaternion?</strong> <em>obj</em></dt> <dd><p>Return <code>#t</code> if <var>obj</var> is a quaternion. </p></dd></dl> <dl> -<dt><a name="index-quaternion_002dw"></a>Procedure: <strong>quaternion-w</strong> <em><var>q</var></em></dt> +<dt><a name="index-quaternion_002dw"></a>Procedure: <strong>quaternion-w</strong> <em>q</em></dt> <dd><p>Return the W component of the quaternion <var>q</var>. </p></dd></dl> <dl> -<dt><a name="index-quaternion_002dx"></a>Procedure: <strong>quaternion-x</strong> <em><var>q</var></em></dt> +<dt><a name="index-quaternion_002dx"></a>Procedure: <strong>quaternion-x</strong> <em>q</em></dt> <dd><p>Return the X component of the quaternion <var>q</var>. </p></dd></dl> <dl> -<dt><a name="index-quaternion_002dy"></a>Procedure: <strong>quaternion-y</strong> <em><var>q</var></em></dt> +<dt><a name="index-quaternion_002dy"></a>Procedure: <strong>quaternion-y</strong> <em>q</em></dt> <dd><p>Return the Y component of the quaternion <var>q</var>. </p></dd></dl> <dl> -<dt><a name="index-quaternion_002dz"></a>Procedure: <strong>quaternion-z</strong> <em><var>q</var></em></dt> +<dt><a name="index-quaternion_002dz"></a>Procedure: <strong>quaternion-z</strong> <em>q</em></dt> <dd><p>Return the Z component of the quaternion <var>q</var>. </p></dd></dl> |