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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-04 20:49:16 -0400
commit279f17ac0e1b3d019c2b294098e834d249376686 (patch)
tree47be849d3b35635d167e00cd8448815a75167a23 /manuals/chickadee/Quaternions.html
parent7b808b9268ec735a7a176d10bf1887b3fa66d13e (diff)
Update chickadee manual.
Diffstat (limited to 'manuals/chickadee/Quaternions.html')
-rw-r--r--manuals/chickadee/Quaternions.html16
1 files changed, 9 insertions, 7 deletions
diff --git a/manuals/chickadee/Quaternions.html b/manuals/chickadee/Quaternions.html
index de4c8e4..ebda6e9 100644
--- a/manuals/chickadee/Quaternions.html
+++ b/manuals/chickadee/Quaternions.html
@@ -1,6 +1,6 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
-<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+<!-- Copyright (C) 2017, 2018, 2019 David Thompson davet@gnu.org
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3
@@ -13,6 +13,8 @@ A copy of the license is also available from the Free Software
Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+* Chickadee: (chickadee). Game programming toolkit for Guile.
+
The document was typeset with
http://www.texinfo.org/ (GNU Texinfo).
-->
@@ -104,33 +106,33 @@ smooth transition from one rotation to another, whereas interpolating
two matrices would yield garbage.
</p>
<dl>
-<dt><a name="index-quaternion"></a>Procedure: <strong>quaternion</strong> <em><var>x</var> <var>y</var> <var>z</var> <var>w</var></em></dt>
+<dt><a name="index-quaternion"></a>Procedure: <strong>quaternion</strong> <em>x y z w</em></dt>
<dd><p>Return a new quaternion with values <var>x</var>, <var>y</var>, <var>z</var>, and
<var>w</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_003f"></a>Procedure: <strong>quaternion?</strong> <em><var>obj</var></em></dt>
+<dt><a name="index-quaternion_003f"></a>Procedure: <strong>quaternion?</strong> <em>obj</em></dt>
<dd><p>Return <code>#t</code> if <var>obj</var> is a quaternion.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dw"></a>Procedure: <strong>quaternion-w</strong> <em><var>q</var></em></dt>
+<dt><a name="index-quaternion_002dw"></a>Procedure: <strong>quaternion-w</strong> <em>q</em></dt>
<dd><p>Return the W component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dx"></a>Procedure: <strong>quaternion-x</strong> <em><var>q</var></em></dt>
+<dt><a name="index-quaternion_002dx"></a>Procedure: <strong>quaternion-x</strong> <em>q</em></dt>
<dd><p>Return the X component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dy"></a>Procedure: <strong>quaternion-y</strong> <em><var>q</var></em></dt>
+<dt><a name="index-quaternion_002dy"></a>Procedure: <strong>quaternion-y</strong> <em>q</em></dt>
<dd><p>Return the Y component of the quaternion <var>q</var>.
</p></dd></dl>
<dl>
-<dt><a name="index-quaternion_002dz"></a>Procedure: <strong>quaternion-z</strong> <em><var>q</var></em></dt>
+<dt><a name="index-quaternion_002dz"></a>Procedure: <strong>quaternion-z</strong> <em>q</em></dt>
<dd><p>Return the Z component of the quaternion <var>q</var>.
</p></dd></dl>