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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-05 07:49:07 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-05 07:49:07 -0400
commit228c44724bca054266d83dd10baee62281c6e09b (patch)
tree4e09fd7ebbdd871d8723bf82fac997d7ef8b3a40 /manuals/chickadee/Kernel.html
parentfd07253640bbd6a81300ef0c801fff930abecbce (diff)
Update chickadee manual to fix a few errors.
Diffstat (limited to 'manuals/chickadee/Kernel.html')
-rw-r--r--manuals/chickadee/Kernel.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/manuals/chickadee/Kernel.html b/manuals/chickadee/Kernel.html
index f6bfa9c..01685d8 100644
--- a/manuals/chickadee/Kernel.html
+++ b/manuals/chickadee/Kernel.html
@@ -111,7 +111,7 @@ and exit points to the Chickadee game loop kernel.
</p>
<p>On its own, the kernel does not do very much at all. In order to
actually respond to input events, update game state, or render output,
-the programmer must provide an engine. But don’t worry, you don’t
+the programmer must provide an engine. But don&rsquo;t worry, you don&rsquo;t
have to start from scratch! Chickadee comes with a simple engine that
uses SDL to create a graphical window and handle input devices, and
OpenGL to handle rendering. This default engine is enough for most
@@ -122,7 +122,7 @@ and writes to a terminal instead of a graphical window. The game loop
kernel makes no assumptions.
</p>
<dl>
-<dt><a name="index-run_002dgame"></a>Procedure: <strong>run-game</strong> <em>[#:update] [#:render] [#:time] [#:error] [#:update-hz 60]</em></dt>
+<dt><a name="index-run_002dgame_002a"></a>Procedure: <strong>run-game*</strong> <em>[#:update] [#:render] [#:time] [#:error] [#:update-hz 60]</em></dt>
<dd>
<p>Start the game loop. This procedure will not return until
<code>abort-game</code> is called.
@@ -169,7 +169,7 @@ game controller, Chickadee comes with an easy to use engine just for
this purpose in the <code>(chickadee)</code> module: <code>run-game</code>.
</p>
<dl>
-<dt><a name="index-run_002dgame-1"></a>Procedure: <strong>run-game</strong> <em>[#:window-title &quot;Chickadee!&quot;] [#:window-width 640] [#:window-height 480] [#:window-fullscreen? <code>#f</code>] [#:update-hz 60] [#:load] [#:update] [#:draw] [#:quit] [#:key-press] [#:key-release] [#:text-input] [#:mouse-press] [#:mouse-release] [#:mouse-move] [#:controller-add] [#:controller-remove] [#:controller-press] [#:controller-release] [#:controller-move] [#:error]</em></dt>
+<dt><a name="index-run_002dgame"></a>Procedure: <strong>run-game</strong> <em>[#:window-title &quot;Chickadee!&quot;] [#:window-width 640] [#:window-height 480] [#:window-fullscreen? <code>#f</code>] [#:update-hz 60] [#:load] [#:update] [#:draw] [#:quit] [#:key-press] [#:key-release] [#:text-input] [#:mouse-press] [#:mouse-release] [#:mouse-move] [#:controller-add] [#:controller-remove] [#:controller-press] [#:controller-release] [#:controller-move] [#:error]</em></dt>
<dd>
<p>Run the Chickadee game loop using the SDL engine in OpenGL mode.
</p>