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author | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-05 07:49:07 -0400 |
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committer | David Thompson <dthompson@vistahigherlearning.com> | 2019-06-05 07:49:07 -0400 |
commit | 228c44724bca054266d83dd10baee62281c6e09b (patch) | |
tree | 4e09fd7ebbdd871d8723bf82fac997d7ef8b3a40 /manuals/chickadee/Kernel.html | |
parent | fd07253640bbd6a81300ef0c801fff930abecbce (diff) |
Update chickadee manual to fix a few errors.
Diffstat (limited to 'manuals/chickadee/Kernel.html')
-rw-r--r-- | manuals/chickadee/Kernel.html | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/manuals/chickadee/Kernel.html b/manuals/chickadee/Kernel.html index f6bfa9c..01685d8 100644 --- a/manuals/chickadee/Kernel.html +++ b/manuals/chickadee/Kernel.html @@ -111,7 +111,7 @@ and exit points to the Chickadee game loop kernel. </p> <p>On its own, the kernel does not do very much at all. In order to actually respond to input events, update game state, or render output, -the programmer must provide an engine. But donât worry, you donât +the programmer must provide an engine. But don’t worry, you don’t have to start from scratch! Chickadee comes with a simple engine that uses SDL to create a graphical window and handle input devices, and OpenGL to handle rendering. This default engine is enough for most @@ -122,7 +122,7 @@ and writes to a terminal instead of a graphical window. The game loop kernel makes no assumptions. </p> <dl> -<dt><a name="index-run_002dgame"></a>Procedure: <strong>run-game</strong> <em>[#:update] [#:render] [#:time] [#:error] [#:update-hz 60]</em></dt> +<dt><a name="index-run_002dgame_002a"></a>Procedure: <strong>run-game*</strong> <em>[#:update] [#:render] [#:time] [#:error] [#:update-hz 60]</em></dt> <dd> <p>Start the game loop. This procedure will not return until <code>abort-game</code> is called. @@ -169,7 +169,7 @@ game controller, Chickadee comes with an easy to use engine just for this purpose in the <code>(chickadee)</code> module: <code>run-game</code>. </p> <dl> -<dt><a name="index-run_002dgame-1"></a>Procedure: <strong>run-game</strong> <em>[#:window-title "Chickadee!"] [#:window-width 640] [#:window-height 480] [#:window-fullscreen? <code>#f</code>] [#:update-hz 60] [#:load] [#:update] [#:draw] [#:quit] [#:key-press] [#:key-release] [#:text-input] [#:mouse-press] [#:mouse-release] [#:mouse-move] [#:controller-add] [#:controller-remove] [#:controller-press] [#:controller-release] [#:controller-move] [#:error]</em></dt> +<dt><a name="index-run_002dgame"></a>Procedure: <strong>run-game</strong> <em>[#:window-title "Chickadee!"] [#:window-width 640] [#:window-height 480] [#:window-fullscreen? <code>#f</code>] [#:update-hz 60] [#:load] [#:update] [#:draw] [#:quit] [#:key-press] [#:key-release] [#:text-input] [#:mouse-press] [#:mouse-release] [#:mouse-move] [#:controller-add] [#:controller-remove] [#:controller-press] [#:controller-release] [#:controller-move] [#:error]</em></dt> <dd> <p>Run the Chickadee game loop using the SDL engine in OpenGL mode. </p> |