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authorDavid Thompson <dthompson@vistahigherlearning.com>2019-06-05 07:49:07 -0400
committerDavid Thompson <dthompson@vistahigherlearning.com>2019-06-05 07:49:07 -0400
commit228c44724bca054266d83dd10baee62281c6e09b (patch)
tree4e09fd7ebbdd871d8723bf82fac997d7ef8b3a40 /manuals
parentfd07253640bbd6a81300ef0c801fff930abecbce (diff)
Update chickadee manual to fix a few errors.
Diffstat (limited to 'manuals')
-rw-r--r--manuals/chickadee/Fonts.html2
-rw-r--r--manuals/chickadee/Index.html2
-rw-r--r--manuals/chickadee/Kernel.html6
3 files changed, 5 insertions, 5 deletions
diff --git a/manuals/chickadee/Fonts.html b/manuals/chickadee/Fonts.html
index d65d67c..4227f0b 100644
--- a/manuals/chickadee/Fonts.html
+++ b/manuals/chickadee/Fonts.html
@@ -158,7 +158,7 @@ and return a new font object.
built-in font is used.
</p>
<div class="example">
-<pre class="example">(draw-text font &quot;Hello, world!&quot; (vec2 128.0 128.0))
+<pre class="example">(draw-text &quot;Hello, world!&quot; (vec2 128.0 128.0))
</pre></div>
<p>To render a substring of <var>text</var>, use the <var>start</var> and <var>end</var>
diff --git a/manuals/chickadee/Index.html b/manuals/chickadee/Index.html
index b11086b..86f08d9 100644
--- a/manuals/chickadee/Index.html
+++ b/manuals/chickadee/Index.html
@@ -385,7 +385,7 @@ Previous: <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="p" r
<tr><td></td><td valign="top"><a href="Rectangles.html#index-rect_003f"><code>rect?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rectangles.html#Rectangles">Rectangles</a></td></tr>
<tr><td></td><td valign="top"><a href="Particles.html#index-remove_002dparticle_002demitter"><code>remove-particle-emitter</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Particles.html#Particles">Particles</a></td></tr>
<tr><td></td><td valign="top"><a href="Kernel.html#index-run_002dgame"><code>run-game</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
-<tr><td></td><td valign="top"><a href="Kernel.html#index-run_002dgame-1"><code>run-game</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-run_002dgame_002a"><code>run-game*</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
<tr><td colspan="4"> <hr></td></tr>
<tr><th><a name="Index_fn_letter-S">S</a></th><td></td><td></td></tr>
<tr><td></td><td valign="top"><a href="Agendas.html#index-schedule_002dafter"><code>schedule-after</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Agendas.html#Agendas">Agendas</a></td></tr>
diff --git a/manuals/chickadee/Kernel.html b/manuals/chickadee/Kernel.html
index f6bfa9c..01685d8 100644
--- a/manuals/chickadee/Kernel.html
+++ b/manuals/chickadee/Kernel.html
@@ -111,7 +111,7 @@ and exit points to the Chickadee game loop kernel.
</p>
<p>On its own, the kernel does not do very much at all. In order to
actually respond to input events, update game state, or render output,
-the programmer must provide an engine. But don’t worry, you don’t
+the programmer must provide an engine. But don&rsquo;t worry, you don&rsquo;t
have to start from scratch! Chickadee comes with a simple engine that
uses SDL to create a graphical window and handle input devices, and
OpenGL to handle rendering. This default engine is enough for most
@@ -122,7 +122,7 @@ and writes to a terminal instead of a graphical window. The game loop
kernel makes no assumptions.
</p>
<dl>
-<dt><a name="index-run_002dgame"></a>Procedure: <strong>run-game</strong> <em>[#:update] [#:render] [#:time] [#:error] [#:update-hz 60]</em></dt>
+<dt><a name="index-run_002dgame_002a"></a>Procedure: <strong>run-game*</strong> <em>[#:update] [#:render] [#:time] [#:error] [#:update-hz 60]</em></dt>
<dd>
<p>Start the game loop. This procedure will not return until
<code>abort-game</code> is called.
@@ -169,7 +169,7 @@ game controller, Chickadee comes with an easy to use engine just for
this purpose in the <code>(chickadee)</code> module: <code>run-game</code>.
</p>
<dl>
-<dt><a name="index-run_002dgame-1"></a>Procedure: <strong>run-game</strong> <em>[#:window-title &quot;Chickadee!&quot;] [#:window-width 640] [#:window-height 480] [#:window-fullscreen? <code>#f</code>] [#:update-hz 60] [#:load] [#:update] [#:draw] [#:quit] [#:key-press] [#:key-release] [#:text-input] [#:mouse-press] [#:mouse-release] [#:mouse-move] [#:controller-add] [#:controller-remove] [#:controller-press] [#:controller-release] [#:controller-move] [#:error]</em></dt>
+<dt><a name="index-run_002dgame"></a>Procedure: <strong>run-game</strong> <em>[#:window-title &quot;Chickadee!&quot;] [#:window-width 640] [#:window-height 480] [#:window-fullscreen? <code>#f</code>] [#:update-hz 60] [#:load] [#:update] [#:draw] [#:quit] [#:key-press] [#:key-release] [#:text-input] [#:mouse-press] [#:mouse-release] [#:mouse-move] [#:controller-add] [#:controller-remove] [#:controller-press] [#:controller-release] [#:controller-move] [#:error]</em></dt>
<dd>
<p>Run the Chickadee game loop using the SDL engine in OpenGL mode.
</p>