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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/chickadee/Audio.html
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
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-
-Permission is granted to copy, distribute and/or modify this document
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-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Chickadee: (chickadee). Game programming toolkit for Guile.
-
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-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-<title>Audio (The Chickadee Game Toolkit)</title>
-
-<meta name="description" content="Audio (The Chickadee Game Toolkit)" />
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-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents" />
-<link href="API-Reference.html" rel="up" title="API Reference" />
-<link href="Audio-Files.html" rel="next" title="Audio Files" />
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-<body lang="en">
-<span id="Audio"></span><div class="header">
-<p>
-Next: <a href="Scripting.html" accesskey="n" rel="next">Scripting</a>, Previous: <a href="Graphics.html" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr />
-<span id="Audio-1"></span><h3 class="section">5.4 Audio</h3>
-
-<p>A game isn&rsquo;t complete without sound. Most games play some cool
-background music to set the mood and have many sound effects to play
-when events happen. The <code>(chickadee audio)</code> module provides a
-robust audio API backed by the OpenAL 3D audio system.
-</p>
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Audio-Files.html" accesskey="1">Audio Files</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Not audiophiles.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Sources.html" accesskey="2">Sources</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Audio emitters.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="The-Listener.html" accesskey="3">The Listener</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">The player&rsquo;s ears.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="The-Environment.html" accesskey="4">The Environment</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Global sound model settings.
-</td></tr>
-</table>
-
-<p>The basics of playing audio are very simple. Just load an audio file
-in the load hook (or anywhere else once the game loop is running) and
-play it!
-</p>
-<div class="lisp">
-<pre class="lisp"><span class="syntax-open">(</span><span class="syntax-special">define</span> <span class="syntax-symbol">sample</span> <span class="syntax-open">(</span><span class="syntax-symbol">load-audio</span> <span class="syntax-string">"neat-sound-effect.wav"</span><span class="syntax-close">)</span><span class="syntax-close">)</span>
-
-<span class="syntax-open">(</span><span class="syntax-symbol">audio-play</span> <span class="syntax-symbol">sample</span><span class="syntax-close">)</span>
-</pre></div>
-
-<p>For more advanced usage, check out the full API reference in the
-following sections.
-</p>
-
-
-
-</body>
-</html>