From 25c5eac5e6ca1035db1eddd7bea9ac78531da57e Mon Sep 17 00:00:00 2001 From: David Thompson Date: Thu, 28 Dec 2023 11:23:49 -0500 Subject: Delete manuals! Good riddance! These are hosted on files.dthompson.us now! --- manuals/chickadee/Audio.html | 123 ------------------------------------------- 1 file changed, 123 deletions(-) delete mode 100644 manuals/chickadee/Audio.html (limited to 'manuals/chickadee/Audio.html') diff --git a/manuals/chickadee/Audio.html b/manuals/chickadee/Audio.html deleted file mode 100644 index 8f167d0..0000000 --- a/manuals/chickadee/Audio.html +++ /dev/null @@ -1,123 +0,0 @@ - - - - - - -Audio (The Chickadee Game Toolkit) - - - - - - - - - - - - - - - - - - - -
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5.4 Audio

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A game isn’t complete without sound. Most games play some cool -background music to set the mood and have many sound effects to play -when events happen. The (chickadee audio) module provides a -robust audio API backed by the OpenAL 3D audio system. -

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The basics of playing audio are very simple. Just load an audio file -in the load hook (or anywhere else once the game loop is running) and -play it! -

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(define sample (load-audio "neat-sound-effect.wav"))
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-(audio-play sample)
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For more advanced usage, check out the full API reference in the -following sections. -

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