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authorDavid Thompson <dthompson2@worcester.edu>2024-06-01 16:44:59 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-06-01 16:44:59 -0400
commit39bc1eea2fb579be85109653eab0562f2a9c7ddd (patch)
tree8f73cf40f74b31e84ee9554e19f61f79f98e90fb
parent485f90f09675c9043575b4926ce4bd3fcc84b7fb (diff)
Fix another typo.
-rw-r--r--posts/2024-06-01-lisp-icing-or-cake.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/posts/2024-06-01-lisp-icing-or-cake.md b/posts/2024-06-01-lisp-icing-or-cake.md
index aacc912..a565ad0 100644
--- a/posts/2024-06-01-lisp-icing-or-cake.md
+++ b/posts/2024-06-01-lisp-icing-or-cake.md
@@ -40,7 +40,7 @@ not to mention that Racket has a lot more going on than just Scheme.
For the first time ever, [Guile](https://gnu.org/software/guile) came
out on top with the most submissions! There’s a very specific reason
for this outcome. 11 out of the 15 Guile games were built for the web
-with [Hoot](https://spritely.institute/hoot), a Scheme to WebAssembly
+with [Hoot](https://spritely.institute/hoot), a Scheme-to-WebAssembly
compiler that I work on at the [Spritely
Institute](https://spritely.institute). 2 of those 11 were official
Spritely projects. We [put out a