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authorDavid Thompson <dthompson2@worcester.edu>2024-06-01 16:44:00 -0400
committerDavid Thompson <dthompson2@worcester.edu>2024-06-01 16:44:00 -0400
commit485f90f09675c9043575b4926ce4bd3fcc84b7fb (patch)
tree0dadd08b596df653136461f7050cb0928c6595d8
parent7083586376633e1b50358939b087237597589464 (diff)
Fix typos.
-rw-r--r--posts/2024-06-01-lisp-icing-or-cake.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/posts/2024-06-01-lisp-icing-or-cake.md b/posts/2024-06-01-lisp-icing-or-cake.md
index 34aaa91..aacc912 100644
--- a/posts/2024-06-01-lisp-icing-or-cake.md
+++ b/posts/2024-06-01-lisp-icing-or-cake.md
@@ -9,9 +9,8 @@ ago. 48 games were submitted, a new record for the jam! This past
week has been a time for participants to play and rate each other’s
games. As I explored the entries, I noticed two distinct
meta-patterns in how people approached building games with Lisp. I
-think this patterns apply more broadly to all applications of Lisp.
-This blog post will talk about these patterns in some detail, with
-examples.
+think these patterns apply more broadly to all applications of Lisp.
+Let’s talk about these patterns in some detail, with examples.
## But first!