diff options
author | David Thompson <dthompson2@worcester.edu> | 2024-06-01 16:44:00 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2024-06-01 16:44:00 -0400 |
commit | 485f90f09675c9043575b4926ce4bd3fcc84b7fb (patch) | |
tree | 0dadd08b596df653136461f7050cb0928c6595d8 | |
parent | 7083586376633e1b50358939b087237597589464 (diff) |
Fix typos.
-rw-r--r-- | posts/2024-06-01-lisp-icing-or-cake.md | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/posts/2024-06-01-lisp-icing-or-cake.md b/posts/2024-06-01-lisp-icing-or-cake.md index 34aaa91..aacc912 100644 --- a/posts/2024-06-01-lisp-icing-or-cake.md +++ b/posts/2024-06-01-lisp-icing-or-cake.md @@ -9,9 +9,8 @@ ago. 48 games were submitted, a new record for the jam! This past week has been a time for participants to play and rate each other’s games. As I explored the entries, I noticed two distinct meta-patterns in how people approached building games with Lisp. I -think this patterns apply more broadly to all applications of Lisp. -This blog post will talk about these patterns in some detail, with -examples. +think these patterns apply more broadly to all applications of Lisp. +Let’s talk about these patterns in some detail, with examples. ## But first! |