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#!/bin/sh
# Starling Game Engine
# Copyright © 2018 David Thompson <davet@gnu.org>
#
# Starling is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Starling is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Starling. If not, see <http://www.gnu.org/licenses/>.
abs_top_srcdir="`cd "@abs_top_srcdir@" > /dev/null; pwd`"
abs_top_builddir="`cd "@abs_top_builddir@" > /dev/null; pwd`"
export GUILE_LOAD_COMPILED_PATH="$abs_top_builddir${GUILE_LOAD_COMPILED_PATH:+:}$GUILE_LOAD_COMPILED_PATH"
export GUILE_LOAD_PATH="$abs_top_builddir:$abs_top_srcdir${GUILE_LOAD_PATH:+:}:$GUILE_LOAD_PATH"
if [ -n "$LOCAL_CHICKADEE" ]
then
export GUILE_LOAD_PATH=$LOCAL_CHICKADEE:$GUILE_LOAD_PATH
export GUILE_LOAD_COMPILED_PATH=$LOCAL_CHICKADEE:$GUILE_LOAD_COMPILED_PATH
export CHICKADEE_DATADIR=$LOCAL_CHICKADEE/data
fi
export PATH="$abs_top_builddir/scripts:$PATH"
export STARLING_DEV_MODE="1"
exec "$@"
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