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* node-2d: Initialize last position to avoid rendering glitches.David Thompson2018-09-101-0/+3
* node-2d: Fix broken activate method.David Thompson2018-09-091-1/+2
* kernel: Add init keywords to <kernel> fields.David Thompson2018-09-091-4/+8
* kernel: Add keyword init args for <window-config>.David Thompson2018-09-091-4/+6
* node-2d: Add tile map node.David Thompson2018-08-301-1/+23
* transition: Default to/from to previous/current scene, respectively.David Thompson2018-08-301-2/+4
* transition: Add sequence scene.David Thompson2018-08-301-1/+30
* kernel: Add previous-scene procedure.David Thompson2018-08-301-3/+10
* node-2d: Add follow-bezier-path method.David Thompson2018-08-301-0/+18
* node: Add blink method.David Thompson2018-08-291-1/+18
* node-2d: Add tweened animations for position, rotation, and scale.David Thompson2018-08-281-49/+91
* kernel: Add FPS tracking.David Thompson2018-08-281-7/+18
* Add scene transitions.David Thompson2018-08-281-0/+80
* kernel: Add default viewport so the screen is cleared reliably.David Thompson2018-08-281-1/+5
* node: Add visible? flag.David Thompson2018-08-282-25/+40
* Add sane default canvas view.David Thompson2018-08-281-1/+14
* Remove viewport from camera.David Thompson2018-08-281-18/+5
* Delete file I never meant to commit in the first place.David Thompson2018-08-271-13/+0
* Add scene management.David Thompson2018-08-272-69/+163
* Reset agenda when node exits scene.David Thompson2018-08-271-1/+2
* Fix node detach method.David Thompson2018-08-271-2/+2
* Add sprite batch node.David Thompson2018-08-271-0/+12
* Animate sprite based on elapsed program time, not agenda time.David Thompson2018-08-272-4/+11
* Add live asset reloading.David Thompson2018-08-274-6/+426
* Add 2D node primitives.David Thompson2018-08-261-0/+406
* Fix rendering.David Thompson2018-08-262-5/+17
* Add live coding/debugging REPL server.David Thompson2018-08-252-3/+139
* node: Fix child-ref.David Thompson2018-08-251-3/+3
* First commit!David Thompson2018-08-243-0/+467